MrVR

Members
  • Content count

    146
  • Joined

  • Last visited

1 Follower

About MrVR

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    cesarvegax.wordpress.com

Profile Information

  • Gender
    Male
  • Location
    United States
  • Interests
    Shape Key animation (tower of babel Queued interpolation etc),BJS Exporters, Contribute to the community.

Recent Profile Visitors

1,392 profile views
  1. BabylonJS Toolkit: Space Shooter Demo

    Ok @MackeyK24 , can you please send me the link for the video where you explain animations, Im back trying to animate the Whale and some other character but I dont remember the steps is it this one I think http://mackey.cloud/files/videos/u3dmayatools.mp4 Animation working after MAYA re-skin http://brandsocialguru.com/whale/
  2. BabylonJS Toolkit: Space Shooter Demo

    Ok Thanks for the light map tip I got it, as for the Visual studio I use it some times to debug things that happens while Im exporting that how I use it. For terrain I just add a new terrain and I get Exception: Terrain texture atlas packing list mismatch. So I will wait for you to fix the terrain issues, In the mean time I will play with the other features such as the character controller and the materials, also please let me know how to use the new tools to optimize the scene
  3. BabylonJS Toolkit: Space Shooter Demo

    @MackeyK24 I'm having issues with the terrain but when I remove it, it all works fine so far so please check this issues and tell me what do you think how to disable the light map baking I dont like to wait alll the time for the baking just to test an scene so I want o disable and enable IM getting an error in my Microsoft Visual Studio about FreeImageAPI When attaching to unity. Error CS0246 The type or namespace name 'FreeImageAPI' could not be found (are you missing a using directive or an assembly reference?) Baby-tolkit C:\Users\cvega.BI\Documents\UNITY-PRJTS\Baby-tolkit\Assets\Babylon\Scripts\ExporterCubemaps.cs 9 Active. Im getting an error on the Unity console on candy-land's terrain DivideByZeroException: Division by zero Unity3D2Babylon.Tools.SplitTerrainData (UnityEngine.Terrain parentTerrain, Int32 splitFactor) (at Assets/Babylon/Scripts/Tools.cs:3826)
  4. BabylonJS Toolkit: Space Shooter Demo

    Hey Man I created a new project, and now its all working thanks. I also upgrade my typescript version and my node.js was already the latest .. Is play time for me this weekend so I will be texting you later thank you @MackeyK24
  5. BabylonJS Toolkit: Space Shooter Demo

    @MackeyK24 Ok is working now on the latest version I will play with it and text you soon --UPDATE - so I add an scene-manager script to an empty game-object - I add a camera-rig script but when I export I compiling typescript I get an error please see my setting maybe I got something wrong
  6. BabylonJS Toolkit: Space Shooter Demo

    @MackeyK24 ok bro let try and text you later thank you
  7. BabylonJS Toolkit: Space Shooter Demo

    @MackeyK24 Ok man IM a little lost how to start working with this new version
  8. BabylonJS Toolkit: Space Shooter Demo

    Hey @MackeyK24 do you have any videos, also what unity version does it run? I try 5.5 but the menu does not come out.
  9. BabylonJS Toolkit: Space Shooter Demo

    Jajaja very nice I will check it out soon ...
  10. Character Animation System

    Got it @MackeyK24 Thanks
  11. Unity scene exporter problem

    I have not seen that one hahaha I will review it soon
  12. Unity scene exporter problem

    Hey @CarlBateman the link is this one please @MackeyK24 correct me but I'm sure is this one http://mackey.cloud/files/videos/u3dmayatools.mp4
  13. Unity scene exporter problem

    any updates on this ? @CarlBateman
  14. Unity scene exporter problem

    hey @CarlBateman I have the same issues when I upload fbx files to the mixamo rigging tool, so far it work only from the objects you download from mixamo directly, then use the maya art tool to clean the mesh here is a video
  15. UNITY TOOLKIT HELP

    Nice thanks for saving us time bro..