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About MrVR

  • Rank
    Advanced Member

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  • Location
    United States
  • Interests
    Shape Key animation (tower of babel Queued interpolation etc),BJS Exporters, Contribute to the community.

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  1. BabylonJS Toolkit: Space Shooter Demo

    Hey @MackeyK24 do you have any videos, also what unity version does it run? I try 5.5 but the menu does not come out.
  2. BabylonJS Toolkit: Space Shooter Demo

    Jajaja very nice I will check it out soon ...
  3. Character Animation System

    Got it @MackeyK24 Thanks
  4. Unity scene exporter problem

    I have not seen that one hahaha I will review it soon
  5. Unity scene exporter problem

    Hey @CarlBateman the link is this one please @MackeyK24 correct me but I'm sure is this one
  6. Unity scene exporter problem

    any updates on this ? @CarlBateman
  7. Unity scene exporter problem

    hey @CarlBateman I have the same issues when I upload fbx files to the mixamo rigging tool, so far it work only from the objects you download from mixamo directly, then use the maya art tool to clean the mesh here is a video

    Nice thanks for saving us time bro..

    Nice @Nesh108 can you send me some link to learn that way too, I was wondering how that performs compare to babylonjs , so if you have links or guide please post the links for me to check it out

    He @Nesh108 what up bro, about the toolkit, my friend @MackeyK24 just finish the toolkit version 3 and is gonna be off-the hook, follow this post we are waiting for him to release it and do the docs is something we have to work on so if you want to get on board just follow this post and watch the videos below, the current src code is here from babylon repo in github, if you need help with the install let me know splat map game made in unity maya
  11. Bro @MackeyK24 I will be happy to help you with the format of the docs I use to do the mark up ; I set up a google drive so we can drop and share files to review there. I also set up a JIRA board for you to put tasks there , is easier for communication purposes So have a great trip to Maui ans ttyl
  12. Heey @MackeyK24 how cool to hear from you , welcome back
  13. Hi Guys, I created this post hoping to find people interested in helping on the development and documentations of the unity toolkit. The unity editor allows to put an scene together very easy and export it all ,(lights cameras, meshes etc) with out a line of code How this works? Well @MackeyK24 started developing in visual studio the exporter tool and he saw a way to transform the camera , light or mesh from unity to babylon metadata, then later he add support for animations, splat maps painting, particles system and PBR materials, all of these trough the C# and the unity exporter. Furthermore, I join him on the project 6 months ago and I'm no as good as he is as developer but he took the time to show me and recorded videos to show people how to use it and improve it. I was not easy to pick it up if you dont have a strong object oriented programming skills winch most java script developer lack of, but this is an excellent way to learn or improve your coding skills So if you want to joins us and have some spare time to learn, please feel free to contact me, I can try to put you guys up to speed so we can continue with this great tool for development
  14. hello my friends I'm back friend @MackeyK24 is being busy as well but helpfully he will be back soon... so if you guys can give me an update in whats the status of the UNITY exporter I would appreciated, @Deltakosh is there a way to find more developers to be interested in working with us in the toolkit, apparently Mackey was the one doing pretty much the whole thing, but there are many things can be build and automate using the unity editor. Let me know anyone reading this post if you wish to help; we can provide the basics for debugging with visual studio 2015 and unity platform, there are also videos to start learning how th exporter works; I will volunteer to do video conference to show people how to continue the development from what was left Im sure Mackey has a newer version coming up but we still can create many new features using the current toolkit and reusable on the new one . TOOLKIT FEATURES The toolkit allow you to create and even paint you own terrains with houses trees etc.. BUT we need a way to transform the painted objects in unity to Babylon with the exporter. Mackey created a maya tool to fix the characters bone weights so you can animate , keyframe animations with the unity system ans transfer this into the babylon metadata file (need to be tested in Windows cause do not work well like in mac You can drop any 3d objects put lights (real or bake or mixed), create particles, and much more with out touching a line of code, and have an starting scene PSD: there is no documentation because all of this still under development but this is a very powerful editor that we should not overlook , any help would be appreciated and please be patient I do have a JOB like most of you so patient is key on this projects thanks