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About Visam

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  1. Hi Thank you! We know that we need to do many improvements in our system :-) We will be happy to share the demo on the home page. There are 3 ways to highlight: just add the link to the main page: or share the light model view or share the complex model view Also there is a picture which can be used as "demo" picture: This is a model of Blowout preventer
  2. Hello everybody, We have launched BETA version of our system ( ). We know that we have to improve many things But it would be nice if somebody will start to use the system and make criticism, find bugs, give improvement ideas It will be easy to send us your response by using "Feedback" link on the first page of the system. Here you can find tutorials about the system: Of course we will be happy to cooperate with people who will find the system as useful and people who wants to join to the development. For example we would like to improve big models loading speed and responsiveness. Brg Mikhail
  3. Scene rotation around a pivot

    of course, I can make invisible box. I wrote about it in my first message: " create a "root" mesh / set as parent ...." But what will you do if you want to change up axis dynamically? something like this: My point is try to find easy solution to apply a transformation to a scene instead of to each mesh or to a parent mesh
  4. Scene rotation around a pivot

    sometime engineers need to make a model transformations like this: it means a transformation should be applied to whole scene :-) Also it can help to fix "the up axis problem". You can take a look at the example You can change the camera position (line 9,10,11) but you will not be able to set X or Z as up axis to rotate around.
  5. Hi Of course, there are at least two ways to do it: for each scene mesh to do rotateAround or create a "root" mesh / set as parent and do the same (rotateAround). But may be there is another way to rotate whole scene around a pivot? Thanks
  6. STL file

    Hi The 3D builder ( ) can open the attached STL file. But the Sandbox ( ) can not. Is this a bug? Brg Mikhail Riser Base MODEL REV.01.stl
  7. FBX Loader

    @Deltakosh @ProfessorF @Temechon It seems that summer time came
  8. FBX Loader

    Hi @Deltakosh and @ProfessorF I think that our company ready to finance the FBX loader development. Could you recommend somebody who has an interest to develop FBX loader and who has experience to do such job? Brg Mikhail
  9. FbxExporter and materials

    Hi thank you. I fixed the problem by loading babylon file from a server (XMLHttpRequest) / JSON.parse / change material ids / JSON.stringify / ImportMesh.
  10. Hi I have many FBX files. Each FBX file has unique material names. FbxExporter.exe converts these files to babylon files. The FBX material names go to babylon But many babylon files contain materials with id value "45" ("id": "45"). It seems that FbxExporter.exe generates these id somehow by itself. This is the reason why loading many babylon files to one (same) scene shows incorrecet colors. Are there any ways to fix it?
  11. camera.upVector

    Hi there are two examples: 1. 2. the first example works correctly if I use the keyboard arrows (keyCode: 37,38,39,40) and mouse. the second example works correctly if I use the keyboard arrows (keyCode: 37,38,39,40), but does not work correctly if I use mouse. Any ideas to fix it?
  12. dynamically position

    @Nabroski Thank you. I found the nice advice to set the limits to null! It is useful for me!
  13. TrackballCamera

    Hi the discussion has been started here: Thank you, @Nabroski , for your nice example which shows difference between two camera types: I am sure that TrackballCamera can be very usefull for people who is developing on line systems for engineers. Just take a look at Autodesk viewer and the camera: Is there any plans to create TrackballCamera to Babylon JS?
  14. Binary format conversion questions

    line 227: if (mesh.checkCollisions.Value) // Do not delay load collisions object