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  1. Hi everyone, At Plow Games, we have been working on our new company website and have just soft-launched the first phase: A 16-Bit, Zelda-perspective game that allows players walk around our new office building and meet everyone at Plow. Made with Phaser 3, the game is playable on all modern browsers, including desktop, mobile, Wii U and Xbox One. We hope you all enjoy the game! Direct Game Link: Features: Playable with the keyboard, in-game touch controller, USB gamepad, Wii U gamepad and Xbox One controller Play in portrait or landscape with a fully responsive interface Three floors to visit 16-Bit pixel art Notes: Audio is muted, by default, and can be turned on in the Help menu. There is no point-and-click navigation. All interaction is done with the keyboard, gamepad or in-game touch controller. The in-game touch controller can be set to hidden or visible in the Help menu, for players that just want a solid black background. The touch controller will still work when it is hidden. The in-game touch controller can be also controlled with the mouse. On Wii U, due to the available browser, the framerate is a little slow, and audio cannot be enabled. We also have disabled the in-game touch controller to save on memory. However, the game is still very playable, since all animation is done with delta time. There’s even a max delta time that ensures the physics won’t let the player pass through any collision areas. We’ve always wanted to make games for Nintendo systems, so we’re very glad to have gotten the game running on the system. Controls for Keyboard Arrow Keys/WASD: Move and navigate menus Spacebar/Enter: Confirm menu selection 1: Toggle pause game Help menu Controls for Mobile D-Pad: Move and navigate menus Purple Button: Confirm menu selection Gray Button: Toggle pause game Help menu Controls for USB Gamepad, Wii U Gamepad and Xbox One Controller D-Pad/Left Stick: Move and navigate menus Face Buttons: Confirm menu selection Start/Select/Shoulder Buttons: Toggle Help menu Screenshots:
  2. Thanks plicatibu! Build-A-Bear actually gave us the music. I think it's from their commercials. We started development in early/mid June and finished up by the end of September.
  3. Thanks for the responses! Milton is right about the isometric layering. We only used built-in physics (P2 Physics) on the puck dropping game. Everything else is custom.
  4. Hi Rich, glad you like it! This is our very first Phaser game.
  5. Hi everyone, We at Plow wanted to share with you our latest HTML5 game, “Build-A-Bear Adventures.” Developed using Phaser, it is primarily a board game, with multiple mini-games sprinkled throughout, and is available on YouTube Gameplay Video: Direct Game Link: Features: - Playable in desktop and mobile web browsers - Two game boards, with more to come - Unique characters and user-interface for each game board - Lots of animation and effects We hope everyone enjoys the game! - - Plow -