imosek8

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  1. @Deltakosh I've noticed that now the color of drawn text is always white...So should I only change emissive color?
  2. Hello everybody! I am trying to make text plane fade animation with text drawn on texture. I created dynamic texture, then created a plane. Next I set texture as textPlane.material.diffuseTexture. Texture has hasAlpha set to true. this.textPlaneTexture.drawText(text, null, 50, 'bold 100px Roboto Mono', 'pink', 'transparent'); So there's text written on the screen with transparent background. Next I created fade animation like: var fading = new BABYLON.Animation.CreateAndStartAnimation('fade' + this.text, this.textPlane.material, 'alpha', 30, 30, 1, 0, 0, null, () => { this.textPlane.isVisible = false; }); But here's the problem when the alpha is changing then also backgorund is getting from black to transparent. Why is that? How to prevent changing background alpha, only the text is alpha change is expected. Here's the playground http://playground.babylonjs.com/#28LOAX
  3. @Wingnut Thanks for your response. It looks nice! But I also would like to know why #5 doesn't work? It doesn't do the same ?
  4. Hello everybody! I'd like to create a terrain that is moving in cycle generated from height map in effective way. I created mesh with new BABYLON.Mesh.CreateGroundFromHeightMap('ground', "http://i1198.photobucket.com/albums/aa455/BelindaSaxondale/album/HeightMap.jpg", 200, 200, 50, -20, 20, scene, true); So I have 200x200 plane with 50 subdivisions. Then I registered before render function in which I take first 51*3 points (51 vertices, cause there is 51*51 vertices) and put it at the end of position array of vertices data of mesh. So it should move the terrain in the cycle, but maybe I'm doing something wrong. Here is my playground: http://www.babylonjs-playground.com/#1CUE8G#5 . I achived something like this here: http://www.babylonjs-playground.com/#1CUE8G#3 but I don't think it's effective way.
  5. Hello everybody! Is it possible to change y position value of tiled ground ? I'd like to create hill tiled ground with perlin noise changing thy y values of tiled ground. There is no vertices data ?
  6. Hello everybody! I am looking for procedural terrain generator. I'd like to achieve something like smooth hills or something like here. In the last link there is a beautiful and smooth terrain. I thought about Perlin Noise generator, but I am not sure if is it possible with this function. Maybe do you know something that I can achieve with.