rlisik

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    rlisik reacted to b10b in Looking for best solution for our needs   
    Similar background.  Our approach was to avoid becoming deeply entrenched with an all-things-for-all-people-game-engine.  Instead we use an abstracted in-house framework and include discrete functionality per-project.  We then consume best in class libraries as they are needed (be they 2D, 3D, audio, particles, tweens, skeletel, services etc) - or develop proprietary functionality if required / preferred.  Likewise tooling is often discrete and relates to each library rather than an all-in-one.  All that being said, we started doing this long before there were really solid all-in-one choices - today a company-level choice would also consider recruitment and sales keywords.
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    rlisik reacted to stupot in Android firefox textures issues and performance   
    Firefox has been doing this for quite a while now.  More info here:
    https://bugzilla.mozilla.org/show_bug.cgi?id=1246410