Bruno58

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  1. DUD.... it was that!!! I used an old version of admob manually doing everything and the ads worked I did more than 20something hours strait trying to fix this I can believe it was just that! tnk uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
  2. this is how i have my html-------------------------------------------------------------------------------------- <!DOCTYPE html> <html> <head> <meta charset="utf8"> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <meta name="viewport" content="user-scalable=no, initial-scale=1.0, width=device-width, height=device-height"> <script src="cordova.js"></script> <script src="js/admob.js"></script> <script src="js/phaser.js"></script> <script src="js/stateTitle.js"></script> <script src="js/main.js"></script> <script src="js/stateOver.js"></script> <script src="js/characters.js"></script> <script src="js/side.js"></script> <script src="lib/jquery-2.0.3.min.js"></script> <style> html, body { min-height: 100%; } body { margin: 0px; padding: 0px; position: relative; } </style> </head> <body> </body> </html>
  3. Hows that? the error handler Sry explain im trying to find errors all I get is this. Uncaught ReferenceError: AdMob is not defined at initApp (admob.js:26) at admob.js:22 initApp @ admob.js:26 (anonymous) @ admob.js:22 and my admob file is as follows------------------------------------------------------------------------------------------------- (function(document) { "use strict"; function ad_failure(message) { /* insert your own ad failure code here */ //console.log(message); } function prepareAds() { if( window.plugins && window.plugins.AdMob ) { var ad_nodelist = document.querySelectorAll("template.admob"); var ad_array = Array.prototype.slice.call(ad_nodelist); ad_array.forEach(function(domNode) { var admob_ios_key = domNode.attributes["data-ios-key"].value; var admob_android_key = domNode.attributes["data-android-key"].value; var banner_at_top = (domNode.attributes["data-top"].value === "true"); var adId = (navigator.userAgent.indexOf('Android') >=0) ? admob_android_key : admob_ios_key; var am = window.plugins.AdMob; am.setOptions( { publisherId: adId, bannerAtTop: banner_at_top, // set to true, to put banner at top overlap: false, // set to true, to allow banner overlap webview offsetTopBar: true, // set to true to avoid ios7 status bar overlap isTesting: true // receiving test ad }); am.createBannerView(); });//each } } document.addEventListener("app.Ready",prepareAds,false); })(document);
  4. Tnx for replying! No I build it completely and build it to build.phonegap.com and download the apk then test on a device and no luck.. now I've tried code samples like this one floatinghotspot/admob-demo-game-phaser I downloaded it and build it like I do to mine and it shows ads!! But it doesn't work w mine and I've copied all his sections to admob to mine to see if that works but simply no luck...
  5. I NEEED HELP PLEASE.. I just finished a phaser game and Im trying to implement admob to my app. Its been so hard nothing work idk what to do anymore, ive seen all the tutorials that ive found I seen this all of them https://github.com/floatinghotpot/cordova-admob-pro I still cant get them to work please help help help. I'll attach my html please someone help me step by step i need to monetize my apps. thank you index.html
  6. Hi Im currently working in a phaser.js game and I wanted to add switchable characters. I have My Main.state I have My game over Screen in Over.state and in the game over screen I have a button to where I click and we go to the store Items thats where I want to put my switchable characters store.js I kinda have an idea on how to do it but I want to hear it from you all my character state are as follows: preload: function () { this.load.spritesheet('bird', 'assets/bird.png',52 ,28, 7); }, create: function () { /////Bird/////////////////////////////////////////////////// this.bird = this.game.add.sprite(100, 200, 'bird'); }, simple character I want to be able to switch by selecting another in my store page.