I was noodling around and trying to create groups of game objects that had 3 sprites that were cropped from one image. Similar to a 3-panel round cornered web button. The reason for this structure is I need variable width with the outer left and right images being fixed.
But I also need it to be a game object with physics and collisions. I tried adding tileSprite to physics to make this, but it did not work with physics. ("Error: Not a function")
this.blockLeftCap = this.physics.add.tileSprite(100,100,44,43,'button-001');
In the end I can just cut solo images individually, and then add as sprites to physics with no issue:
this.blockLeftCap = this.physics.add.sprite(100,100,'btn-001-cap-left');
Since I can do this other ways it is no big deal. But I did like the way tileSprite allowed for easily adjustment of the image cropping.
Just wanted to double check if I was missing something.