VonPaulus

Members
  • Content count

    2
  • Joined

  • Last visited

About VonPaulus

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. VonPaulus

    glDrawElementsInstancedANGLE error

    thanks! for future readers: clonedMesh.makeGeometryUnique() - solves the problem
  2. hi, I tried to create instances of meshes, basically cloned my loaded meshes and then create instances of that clones, but run into issue. some instances created fine but others throws in console "[.CommandBufferContext.Offscreen-MainThread-0x12d4118a0a00]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 2" during render. I also created small demo http://www.babylonjs-playground.com/#1NAQZD#8 . looks like this errors occurs only when some of the instances out of screen, maybe I forget something or this approach can't be used, but didn't found in docs any restrictions about using clones and instances. so what is the right approach to solve this? using Chrome Version 51.0.2704.103 (64-bit)