aFalcon

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aFalcon last won the day on September 30 2017

aFalcon had the most liked content!

About aFalcon

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    this._collideWithWorld()

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  1. IDEA: To isolate "springy bug" ... - find how to //DETECT, when it goes into (spin) error state, etc. ~When detected, can be corrected. If you can set a break-point, at the point of error - then reset by stepping-through. : ) Tough to find, often simple to solve and understand. //TODO: Name, ...Rename variables.... Fine-tune animations in debugger... watch the numbrs dance past ... ...when you find the one that falls over. Then the physics reasoning become clear why. Oh! It's weird. Hope that gives you new things to try. Happy new year... ~ tough-physics-animation-detection-traps-for-fine-tuning_methodology fyi... lol... idk, rock-n-roll, peace : )
  2. BabylonJS Dynamic Terrain Doc examples not working

    and multiple-noise patterns in the future ---->
  3. BabylonJS Dynamic Terrain Doc examples not working

    ... with no error in console. Weird. @jerome, Oh look createRibbon, interesting. And those are really great noise patterns...
  4. Shader Experience : are you know this ?

    How to debug WebGL? How did you catch such errors?
  5. Cylinder between two points

    @Pryme8 +1 for new avatar. ok, what now? Ok caught up. Yeah, Blender model import is pretty good but -> ah yeah: how to import #'s from AutoCAD? @captainleighwalker Do you need AutoCAD importer? That would be cool... ping @JCPalmer . Is it even possible? Peace out... from the infinite thread. : )
  6. Cool site @Mostafa Kaouri. That was fun. Well done. : )
  7. afalcon dives in... "I'll be back" ~ Arnold Schwarzenegger
  8. ANIMATION TYPE

    yep, this (stuff, animations) => { brain; } ? : true , 1), 10000) : ) Thx for the link.
  9. +1 for jig. Looks I'll be exploring d'n'd... jigs.
  10. GUI and Minimap

    I wonder if minimap is picking up pointer event... (oversized overlay)? Idk.
  11. Recently used .blender export to great effect. No doubts. .Babylon is really excellent. But yeah -> had to muscle Blender to figure it out. Precisely exporting animation was tough... but once solved, clear sailing for subsequent animations. This is rocket-science. btw. Couple things: 1) Got to go step by step until you get Blender figured out. 2) Example: Object > Apply > Location & Rotation & Scale (or every animation will spaghetify - until an animation needs reference to 0,0,0 -> then don't! ). memorized. Explodes lots of exports. 3) Yep, skeletons not always be passing through (I remember) -> at first. debugger; Just do it. Because .... 4) Sometimes you accidentally export multiple skeletons (blender) and the skeleton at [0] is not the one you need. Same with meshes[]. Gotta a step in and look sometimes. 5) Other times, if you put code in the callback, that fails, borks executions... like animations. Looks like bad export but not... as Wingnut points out. 6) Exporting Animations from Blender to .babylon - gotta get crafty to be advanced. Example: Made 7 (unusual) IKs in blender animating, but none after export... the 8th worked. Troubleshooting only way. 7) Browser Refresh is cached for .babylon. So either manifest switch permissions so refresh reloads export updates... (idk), OR update the file version every export. Often hits 10. nbd. 8) ...100 problems. 99 fixed in Blender. Example: do not export camera/lights. Others me being wrong... but .babylon exporter pretty solid. Clapping... JCP.
  12. WASM Support

    MS: +1 for Plant growth out of eyeballs, and scurry Vader really cool... BZ: great read on that issue. Pretty much ANSWER... :).
  13. WASM Support

    Cool like it. Pose estimations... neat thing. Interesting, @Mostafa Kaouri shared a thesis: 136880_oberhofer_christoph_2012.pdf and a solution, took a dive, it looks good to me... in this thread:
  14. WASM Support

    Very cool. With you guyz... Ready to move on that, in ~like~ a month... Have a little node server needs crankin out and taxes (stuf like that).