JackFalcon

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JackFalcon last won the day on March 15

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About JackFalcon

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  1. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    Very helpful @phaselock. Thanks. As you say - navigating multiple platforms is like a nightmare of fighting different beasts. Like that. So far so good. The platform Stores, each have laborious "approval processes" - with unexpected requirements (STEAM does not payout until over 100, fb suspends accounts with bird avatar, etc). UPDATE: We found (quick) SUCCESS in the following: LeadBolt(web ads), GumRoad(web sales), and Itch.io(portal). We like Itch.io very much. Kongregate is on the list.
  2. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    UPDATE: adSense is "approving" my site - got judgemental - and I moved on. LedBolt "approved" me in 1 day - and now I have ads. GumRoad - looks awesome for "digital content" - "creators" - of .pdf, .blender, .gltf, .exe, and .gif. BUT not .html creators??? <funny/>. I wrote suggesting a, embed paywall option- but then dug down in FAQ and found HTML Links "not in terms of service". After that, itch.io. UPDATE: itch does what I hoped GumRoad would do. INFO: keeping GumRoad because of subscription options (because itch does not do subscriptions?)[juggle 10 things] NOTE: >> Every provider has unique hurdles in the approval process. Also feature Allowances and Restriction. GOAL: understand the glass ceiling...
  3. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    Hack path through Jungle. UPDATING here, results below... Organized as STACKs. To build variations. * WEB-STACK: freemium, adSTACK, subs, silenceads, PayPal, Stripe, SendOwl. https://stripe.com/terminal adSense * NATIVE-STACK: ------------------------------------------------------------------------ STEAM,FB:Instant-Games, MS:AppStore https://developer.amazon.com/webapps adMob (only works here). * SOCIAL-STACK:----------------------------------------------------------------------- Twitter, Instagram, FB, Blender, CGCookie, https://www.gamingtribe.com/ https://www.gamingtribe.com/page/GTribe * PATRON-STACK:---------------------------------------------------------------------- Patreon, GUMROAD(!) Kickstarter, indigogo. * PROMO-STACK: ----------------------------------------------------------------------- YouTube, https://thisonlineworld.com/2018/02/25/twitch-streaming-guide/ * HOST-STACK:-------------------------------------------------------------------------------- Heroku, Cloudflare, Linode, NameCheap, DigitalOcean, GoDaddy. https://try.digitalocean.com/nodejs-hosting/?utm_source=twitter&utm_medium=paid_social&utm_campaign=Twitter|Droplets|PricePerf_100|Node.js * AD-STACK:----------------------------------------------------------------------------------- Admob/AdSense, Leadbolt, Fyber https://www.ironsrc.com/ https://www.wordstream.com/blog/ws/2016/07/14/medium-publishing https://adspruce.com/html5-game-monetisation * TXT-STACK:---------------------------------------------------------------------------------- Medium, Ghost(!), Kialo, TypeForm(!) Wordpress, * PORTAL-STACK:--------------------------------------------------------------------------- https://html5games.com/ http://gamedistribution.com/ https://games.famobi.com/ https://www.miniclip.com/games/en/ https://www.miniclip.com/games/genre-1320/io/en/#t-w-c-H https://corporate.miniclip.com/developers/working-with-us/ https://itch.io/ https://itch.io/games/html5 http://ludei.net/ https://gamejolt.com/ https://play.idevgames.co.uk/, https://www.humblebundle.com/store https://www.gog.com/ https://www.kongregate.com/session/new (looks like a few...) * PUBLISHER-STACK:-------------------------------------------------------------------- https://www.marketjs.com/ https://codecanyon.net/category/html5/games https://www.gamepix.com/ https://www.fgl.com/ (flash game licenses) https://twitter.com/Indieboost_io (!) https://twitter.com/longshot_indie https://xsolla.com/products/paystation https://www.gamezop.com/(!) Please share insight. Stuff might be cross-strack (isometric). A few suprises in there marked with (!) gumroad, gamezop, indieboost... How to with BabylonJS. Details... L8r.
  4. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    @adam - awesome. Both on list: DigitalOcean and Linode and Cloudflare, with letsencrypt, to see if hosting prices (including SSL) overall - end up less than ~$80. That's the metric. FINDING: Hosts find clever ways to add dollars! (WhoisGuard - lol). GOAL: Looking for Fully-open-Source end-to-end "pipeline" - HTML5 Marketplace. STATUS: the last link in the chain ... is a jungle! //MarketplaceJungle-. Haven't found open-source equivalent of -> "Html5 Marketplace" (yet). Compiled a long list of 1) "portals" and 2) "publishers", (below); If those two (exhaustive) options do not pay out - then fav ... #3) push direct-to-web - with FREE~STUFF! (80% there). SSL is helpful for option 3) because: nodejs backend; subs, paypal/patreon, ads (pay to remove), etc. And "promoters". Feels like a expedition to Machu Picchu... https://en.wikipedia.org/wiki/Machu_Picchu Readies machete -> Welcome~Marketplace~Jungle! : ) CloudFlare.com - didn't pop up on radar. Thanks @RyanONeill1970 ! Looks good. Rock-n-roll... ...
  5. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    @adam, nice 1. Yes, checked it out...letsencrypt gives the .crt cert file perfectly.. Ding, occurs at the last moment - by heroku, on the upload, after applying free cert cmd line - gets this message: > Hobby is ~$80yr. Confirmed trickiness in a blog...(check out that title) https://www.lewagon.com/blog/setting-up-a-free-ssl-certificate-on-heroku Ha - ha! <jokes-remove> Grumble, grumble... So far - got the free cert, but hosts charge... to use it. Looking at -> GoD@ddy, NameCh3ap, Her0ku, dropb0x[?]). SOLUTION: plunks down cash. Officially "hobby plan" on heroku (celebrate) AND green icon works instantly - imagine that! : ) Will review other options... still searching for open-source marketplace for 3d creations...
  6. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    UPDATE - market shopping. fb security policy has gone gonzo. Won't let me use the beautiful-falcon-face avatar - what? And - my location cannot be.. bermuda??? Apparently - a book of human faces (only) - because birds aren't people, and you can't live anywhere you want. : ) next(); STATUS: Reviewing... 1. "HTML5 Portal"! 2. SSL hosting of free stuff w/ ads (yum!) 3. Licensing recon. -out
  7. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    UPDATE: Facebook gaming platform is massive.... with "GameRoom" sdk, for native. NOTE: Temechon did an awesome technical on this: https://doc.babylonjs.com/resources/babylonjs_and_instant_games The relatively new market on FaceBook in 2018, is called "Instant Games". Giving that a try! https://developers.facebook.com/docs/games/instant-games UPDATE: new security hurdles - fyi. Good News (if you've not seen): BABYLONJS is at the TOP of compatible games!!! In an alphabetical list... still - great to see BABYLONJS at the TOP! https://developers.facebook.com/docs/games/instant-games/compatible-engines : )
  8. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    UPDATE: MS APP STORE. We decided to pull plug on MS App Store. Because in short (for anyone braving the App Store stack): "UWA" process to get "Bridge-App" Build to "appx" with "DAC", set up *many "Environment Variables" to 3gig(!) SDK, and then sign cert 'crt', multiple rebuilds from cheesy Naming Convention requirement failures (not well documented), plus dashboard failures on taxes (over spaces), old docs mixed with new docs. And then on step 99/100, final error when ready to 'Upload App' --> 'Something went wrong. Try refreshing your browser." Lolz! Submit button disabled. Customer service chats, up until "PSR" for engineering to troubleshoot on my system? Repush same build, same error. And ... out of time. : ) Skipping App Store Stack all together. Big Elephant -> doesn't fit requirements. Need marketplace to be easy, quick, and flexible... like open-source JS. Biased. : ) RESULTS SO FAR: STEAM - little organic interest in a massive crowd of great games. WINDOWS - long process and proprietary, and other stuff. Facebook NOTES (beginning below) display BabylonJS within an IFRAME??? FB Requirements: Needs SSL. UPDATE - didn't find a FREE solution (good advice below) had to plunk down $ (checked 3 hosts Heroku, NameCheap, GoDaddy). UPDATE: optimized (SSL) render through Heroku - PASS! BACK! : )
  9. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    Yes. V2 is MOBILE! When testing mobile, we were close but had form-factor issue in addition to cross-device issue (hiding url!) Need to make puzzles bigger - go figure. PLAN: 1) prove pipeline for STEAM, Windows Store, and Facebook 2) mobile version. Possibly word game, with WebGL practice (in pipeline). DEPENDS ON PLATFORM. 3) Then Adventure Cinematics.
  10. JackFalcon

    BABYLONJS APPS on STEAM... and beyond.

    UPDATE: Two weeks on STEAM for only a handful of sales. Organic interest, not sales. That is ok. BOXiGON V1 purpose is to prove pipelines. So, decision to skip facebook gameroom for now. And we built a DAC .appx Bridge App for Windows Store UWP, verified... and attempting approval now. Decided to Capture -> Best-Practice Retrospective -> HERE. Like before. Will cover STEAM and Windows Store, Facebook ... below. ... Overall idea is to build out a pipeline then send BABYLONJS puzzle games down it - to the best market. AND: best-market is... hard to find! : ) Suggestions?
  11. John is correct. Also, an ah-ha moment was reading the principles in the contributing.md of the source code: ## Golden rules **Babylon.js** is built upon 3 golden rules: 1. You cannot add code that will break backward compatibility 2. You cannot add code that will slow down the rendering process 3. You cannot add code that will make things complex to use Cheers,
  12. Awesome HTML5Dev community..: BABYLONJS on STEAM!!! Appreciation for BABYLONJS and HTML5GAMEDEVS ... special thanks: The game is called BOXiGON: https://store.steampowered.com/app/842490/BOXiGON/ GOAL: the entire purpose is to TEST THE HTML5 MARKETPLACE. Including: - attempt at FaceBook "Instant" - "MS App Store". - and braving the "HTML5~Portal~Jungle"!!! PURPOSE: figure out the "3DWebPipeline" then BabylonJS (Cinematics) "Episodic Visual Novels" - ready to roll. Post here if you have questions or comments. BABYLONJS TEAM Thank you,
  13. JackFalcon

    BABYLON.Augmented Reality ...

    This project is scheduled to continue in 2019. Need a good app 1st (check) then AR/VR as new version. : )
  14. JackFalcon

    Combine Babylon.js with Pixi.js

    @SinhNQ, 1) Interpolate range and use callback state to apply state to BJS, is how. Really surprised how well that works. Made transition myself after all of the above ANIMATION REVIEW. 2) Looking into GSAP license, at that time, it was free "non-commercial". Tricky. Perhaps they changed it? : )
  15. JackFalcon

    Combine Babylon.js with Pixi.js

    2D + 3D Hybrid approach is really cool! Might we call it 4D or 5D? HYBRID MIXES like this can be HIGHLY-EFFECTIVE. Didn't know Pixi.js + Babylon could work, really intriqued! But DID HAVE SUCCESS mixing: Babylon + GSAP AND Babylon + jQuery! (surprize!) Don't laugh. Stop laughing. : ) There is a reason... for mixing Babylon and jQuery. jQuery.animate turned out to be just as good as GSAP(if not better).... and FREE. : ) Most Importantly: integration is lightweight and seamless. Example shortly, in upcoming BJS release. Can't wait to try this... +1 LIKE for BJS+Pixi.js && HYBRID~5D. Jack : )