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About hunts

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  1. Hy gangs, i'm having problem with the particle covering the entire scene See pg:
  2. On LG Pad III it's using etc1 format
  3. @Wingnut oops, i just need to update the road dynamically now, Tried but failed:
  4. @Wingnut i made a new PG, check it out uhm do you have an idea of what can be done to reduce the shaky effect?
  5. @Wingnut eureka! We finally have a lane
  6. solved

    @Hersir the engine needs to render a huge amount of vertices, so increasing the size of the mesh reasonably will mean more power to take in for the engine, the camera frustum selects the meshes it can only see.
  7. @MackeyK24 thanks , i'll make an update and send a video
  8. @MackeyK24 i've been trying to use the navMesh for enemy AI to move by themselves, it's not working unless i use pickingInfo
  9. @adam this is great, thanks
  10. @adam this is so embarassing, i thought i posted the link
  11. hello gangs, i made a pg where a sphere should follow the path of a tube, but it's not working, what could be possibly wrong?
  12. @Wingnut no problem, thank you
  13. Hy gangs i've some issue with the highlighter here var ground = BABYLON.Mesh.CreateGround("ground1", 12, 12, 2, scene); var materialField = new BABYLON.StandardMaterial("texture3", scene); materialField.diffuseTexture = new BABYLON.Texture("", scene); ground.material = materialField ground.position.x = 3 var hl = new BABYLON.HighlightLayer("hl", scene, {mainTextureFixedSize:512, blurHorizontalSize:1.5, blurVerticalSize: 1.5}); hl.addMesh(ground, BABYLON.Color3.Red()); It seems not to work
  14. thought as much
  15. @Wingnut not that fancy but this for ya