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About hunts

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  1. hunts

    BabylonJS CharacterController

    this will be good for my rpg game
  2. i'm working on a steering library, i used this to bounce off walls: if(this.player.intersectsMesh(obstacle)){ this.player.position = BABYLON.Vector3.Lerp(this.player.position, new BABYLON.Vector3(obstacle.position.x, 0, obstacle.position.z).scale(100).negate(), this.alpha); this.player.position.scale(this.radius).normalize(); } But if you intend to use raycaster, you can use the same approach.
  3. @Sebavan
  4. location and rotation is already applied i tried playing my gltf model in the sandbox, this is the model i used = here's the result
  5. hunts

    Export as gltf

    you'll need a gltf serializer then. unfortunately, i'm no expert of gltf
  6. hunts


    has anyone tried these libraries with any bjs?
  7. You welcome, remember to post in the forum if any issue occurs
  8. Hy welcome to Babylonjs! There are different ways to achieve this, but i'll clarify what you need 1. 2. 3. 4. if(ball.intersectsMesh(paddle)){ball.dispose()}
  9. hunts

    Online game optimization

    Just tweaking the screen resolution check this demo: what's the fps difference?
  10. hunts

    Online game optimization

    I have an optimization idea, i've not tested it with babylonjs but it works very fine with threejs
  11. I’ve been working on a pirate’s game, so time consuming, but i’ll be releasing a beta version probably at the end of this week or next week, here’s a preview:
  12. hunts

    Talkies, finally! (Improved)

    A little bit grumpy
  13. hunts

    A zombie FPS game demo

    Tips: need maze generating algorithm, and better AI library like babylon-navigation-mesh I can help if you want
  14. hunts

    Slavs - slavian rpg game

    nice!! The link is not working