Brett Paterson

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About Brett Paterson

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    Newbie

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  • Website URL
    www.fmod.com
  1. FMOD Studio API now available for HTML5

    yes, that version is now linked to the studio api file too, but if someone wants to also load mods or oggs they can use the logging version which has everything. the standalone _reduced version is FSB format only (encode normal files using fsbankex tool) , and has pitch shift and convolution reverb removed, but keeps the other effects (they're quite small and dont make much size difference). Downloads are from our main website still, we do have a github page but it is for external content only at the moment.
  2. FMOD Studio API now available for HTML5

    There's a new FMOD Studio release 1.09.03 out now with some significant size reductions, about 640kb total from the lowlevel API
  3. FMOD Studio API now available for HTML5

    I just posted this to our Q&A forum which is in C++ but it shows a little text mode meter bouncing up and down in response to the sound that is playing. http://www.fmod.org/questions/question/visualizing-waveform-in-fmod-5/
  4. FMOD Studio API now available for HTML5

    1) EULA is here http://www.fmod.org/eula/ there is a credit requirement 2) .ogg is a pretty terrible format for size, so we'd prefer .FSB with our own vorbis implementation, as the only format (you use fsbankex.exe to pack any format into .fsb). You can target vorbis/fadpcm/pcm, and it avoids a bunch of loose files. It uses a modified Tremor codec internally and its way smaller. There are also 20 or so DSP effects. They're smaller and dont have as much size impact, but thats harder to pick which ones should stay. edit: I've just tested FSB only, with geometry, the convolution reverb DSP and the pitch shift DSP removed, and it goes from to 2.1mb and 467 for the mem file to 1.5mb and 224kb for the mem file.
  5. FMOD Studio API now available for HTML5

    1) FMOD has a new license structure now. It is very simple. If your game budget is under $500,000 USD , FMOD is free. If it is over $500k and below $1.5m, the license fee is $5000, if the budget is $1.5m+ then the fee is $15k. All projects need to register with us still. 2) This is the initial release, which I would consider 'beta', The next phase was going to be size and cpu improvements. I have experimented with the SIMD JS extensions but they made stuff slower! I'm still looking into that. If you have a target size that you would prefer FMOD to be, I'll look at aiming for it. Besides more code tweaking, There's the option of having different versions with different features to reduce the size. FMOD supports like 20 file formats, so things like ogg and flac are eating up a lot of code space. I remember in the MiniFMOD days there was a tool that took the features you wanted in a .h file, and generated the lib based on features only you wanted. It would be great if something like that was possible. 3) Its still there! Go to http://www.fmod.org/public/js/load_from_memory.html and load a mod/s3m/xm/it/mid file and it will play!
  6. FMOD Studio now available for HTML5

    FMOD Studio is a cross platform API with a low level component (loads all sound formats, plays them via channels, allows DSP effects, geometry, 3d sound etc) and the FMOD Studio tool API which interfaces with FMOD Studio audio creation tool. More information here www.fmod.com http://www.fmod.org/documentation/#content/generated/platform_js/basics.html has information about the implementation there are some audio demos at http://www.fmod.org/public/js and http://www.fmod.org/public/js_studio Any questions let me know.
  7. FMOD Studio API now available for HTML5

    FMOD Studio is a cross platform API with a low level component (loads all sound formats, plays them via channels, allows DSP effects, geometry, 3d sound etc) and the FMOD Studio tool API which interfaces with FMOD Studio audio creation tool. More information here www.fmod.com http://www.fmod.org/documentation/#content/generated/platform_js/basics.html has information about the implementation there are some audio demos at http://www.fmod.org/public/js and http://www.fmod.org/public/js_studio Any questions let me know.