keytschell

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  1. Well, thats nice to hear. Which system / browser? I am with Android 6.0 API23 - Chrome.
  2. Hi! I am working on my first Phaser-game. I have a performance issue with my collision rendering. I am using tilemaps and an extra layer for my collision. You can see my example on http://wpdev.at/moemax-store-game-collision/ (without rendering collision) and here is the example with rendering collision: http://wpdev.at/moemax-store-game/ Everything is fine on Desktop. Loading time is about 6 seconds. But on mobile devices it takes about 1minute to load. I am using "map.setCollisionByExclusion([], true, this.collisionLayer);" for my collisions. Already tried toreduce the number of layers to a minimum - about 2 layers - does not help. Tried using map.setCollision([8,9..]) - did not render any collision for me. Any suggestions? Thanks for your replies.