I am working on my first Phaser-game.
I have a performance issue with my collision rendering.
I am using tilemaps and an extra layer for my collision.
You can see my example on http://wpdev.at/moemax-store-game-collision/ (without rendering collision) and here is the example with rendering collision: http://wpdev.at/moemax-store-game/
Everything is fine on Desktop. Loading time is about 6 seconds. But on mobile devices it takes about 1minute to load.
I am using "map.setCollisionByExclusion(, true, this.collisionLayer);" for my collisions.
Already tried toreduce the number of layers to a minimum - about 2 layers - does not help.
Tried using map.setCollision([8,9..]) - did not render any collision for me.
Thanks for your replies.