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  1. there are still no solution or any tips?
  2. Well. the problem is tilemap engine renders only visible area of the map. Last two days I trying to modify that area width and height, but to no avail. For now I can see only one way to solve that problem - write my own render function which allows to modify rendered area and make bigger than viewport size. It helps me to solve another problem with render wide sprites that are located outside the screen and only part of them should be visible. If anyone has any tips on how to do it, which class and method I should extend, please let me know. Thanks in advance
  3. Hello everyone! I know this is old thread, but I have the same problem as OP. Can someone help to solve it or have any advices?