samid737

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samid737 last won the day on April 18 2017

samid737 had the most liked content!

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About samid737

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    Advanced Member
  • Birthday February 12

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    https://samid737.github.io/scrambledev/

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    Male
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    The Netherlands

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  1. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MINOR UPDATE: Read the full details here : v1.7.0 Features Added snap button to toggle grid snapping. Added toggle button class. Updates Switch to ES6 classes Integrate ES6 plugin API.
  2. samid737

    Cryptovoxels - Virtual world on the blockchain

    @bnolan windows 8, yes it only happens when the crosshair is active after clicking. i can see the menu panel and awsd works.
  3. samid737

    Cryptovoxels - Virtual world on the blockchain

    I seem to have mouse sensitivity problems, tilts and rotates randomly to +-90 degree tilt when trying to center it to the world. Chrome 67.0.3396.87(64-bits).
  4. samid737

    Change cursor on demand

    You could fetch the game canvas and change its CSS cursor property. e.g: game.canvas.style.cursor = "zoom-in" //or this.sys.canvas.style.cursor = "zoom-in"
  5. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MINOR UPDATE: Read the full details here : v1.6.1 Updates Update to Phaser 3.10.1 Integrate API changes. Added a Menu class (container).
  6. samid737

    Phaser 3 Pop up text And Auto Close

    You could add an extra camera for UI display and tween it to appear and dissapear afterwards by adjusting the ScrollY, but make sure the main camera ignores all objects that are not text, otherwise you will see duplicates of the same text: https://codepen.io/Samid737/pen/jxgqOe you could achieve the same result using A UI scene,. If you only have one UI object (one text message) throughout the entire game, then you could try to tween A single text object. The takeaway is to seperate UI (messages, buttons) display from the game.
  7. samid737

    Issue drawing arc graphics with phaser

    Setting the second last argument to true seems to slice it, but colouring would probably needed to be done manually (subtract or shift colour­čś× https://jsfiddle.net/1ck39fos/4/ https://phaser.io/examples/v2/display/arc-details
  8. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MINOR UPDATE: Read the full details here : v1.6.0 Updates Update to Phaser 3.8.0. Integrate API changes. Added ES5 Branch.
  9. samid737

    Can PathFollower have Physics?

    It should be possible with : this.physics.world.enable(spider);
  10. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MAJOR UPDATE: Read the full details here : v1.5.0 Features Added Scene explorer, hold middle mouse button to move through the game scene. Added reset view button. Added camera zoom using mouse scroll wheel. Added mouse cursors for improved UX.
  11. samid737

    Camera offset not working

    That is Phaser 2 api. Please use the Phaser 3 api. You can use scrollY to offset the camera A bit, something like: this.cameras.main.scrollY = gamecentery + someoffsetY
  12. samid737

    Best way to render graphics

    1: 2: use graphics.clear() inside update.
  13. samid737

    Rendering static graphics

    You can use setScrollFactor, which is probably the best way if you're looking for fixed positioning. If you need more fine tuned UI (fixed rotation, zoom), you can use multiple cameras. Tell one camera to ignore the world objects, tell the main camera to ignore the UI objects ( hotbar etc.). Another way is using UI scenes, one solely for UI and one for the game world.
  14. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MINOR UPDATE: Read the full details here : v1.1.3 Features Added main scene pause resume buttons.
  15. samid737

    [Plugin] Phaser 3 Plugin Path Builder

    MAJOR UPDATE: Read the full details here : v1.1.0 Features Added curve undo option.