RubbleGames

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About RubbleGames

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  1. You need to give the dimensions for your spritesheet so Phaser knows where the frames start and end. In this case your preload function should read: game.load.spritesheet('dude', 'assets/dude.png', 32, 48);
  2. You're better off not using the min version for development, that way you can have a look at the Phaser code and get an idea what's wrong. Without seeing the relevant bit of your code I can't tell you much beyond it looks like you're trying to use something before you've defined it. Maybe someone with more experience can tell you more.
  3. I've updated Super Endless Kingdom and also released it on Newgrounds : http://www.newgrounds.com/portal/view/690856 As ever any feedback or suggestion are most welcome.
  4. You'd need to post a snippet of your code or give a bit more detail. I put a game on Kongregate last week without too much trouble and I'd be happy to try and help.
  5. Hi, this is my first attempt at a game using Phaser (or any game at all). Super Endless Kingdom is a top-down arcade shooter/rpg with resource/city management elements. It's still in beta although it is fully playable and released on Kongregate here: http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme I'd really appreciate any comments, feedback or suggestions anyone has. Also if you can take the time to give the game a rating that would really help.
  6. Yes it's also up on it's own site http://www.superendlesskingdom.com/ I'm using that for testing so it might not be as stable as the Kongregate version but it's working at the moment.
  7. Sorry, still not working for me after clearing cache. I saw your game on Newgrounds and it also doesn't work for me there if that's any help. This is the message I get: Error: Your device doesn't seem to support WebGL. Please update your browser or operation system.
  8. I haven't played this genre much before but to my untrained eye it looks and plays like a really good polished game. I played to level 3 and didn't come across any problems or bugs. Well done
  9. Also chrome on desktop here and also not working. I updated chrome and tried again and still no joy.
  10. Sorry for the bump. I really would appreciate any feedback anyone can give me.
  11. Hi, your game looks nice but I tried it in my desktop browser (chrome) with a mouse and I can pick the shapes up but not put them into the spaces provided, they're just stuck to the cursor. Is it not designed for desktop/mouse play or am I doing something wrong?
  12. Hi Eric, I've used several of your tracks in my first HTML5 game Super Endless Kingdom Mega Quest Extreme ( http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme ). Your website is a great resource. If you'd like to have a look at the game credits and let me know if you want me to make any changes to the way your tracks are listed I'd be more than happy to.
  13. I've used http://opengameart.org/ for most of my art assets. Most of it is free to use provided you credit the artist.
  14. Just a guess but you could try changing the load order so your font link is before your js files.
  15. Hi, I'm working on my first game using Phaser. Super Endless Kingdom is a top-down arcade shooter/rpg with resource/city management elements. I still consider it to be in beta although it is fully playable and released on Kongregate here: http://www.kongregate.com/games/RubbleGames/super-endless-kingdom-mega-quest-extreme I'd really appreciate any comments, feedback or suggestions anyone has. Also if you can take the time to give the game a rating that would really help (I think part of the reason for the low rating so far is that Kongregate weights a games score down if a game doesn't receive enough real ratings, anyone with more experience could perhaps shed some light on this).