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About AnDG

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  • Birthday October 14

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    Ho Chi Minh City - Viet Nam

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  1. AnDG

    A little thing about performance

    That is simple, the best way to do that is to draw a rectangle and another one as soon as it's created. That will save you a lot of memory when having to redraw every time you hover on it. You just need to hide and show it or update coordinates (if necessary).
  2. Hey! I sent you a PM, please check your message
  3. AnDG

    CacheAsBitmap and reuse

    In my slot games, I usually use the animatedSprite for images on each reel and use TweenMax to make slot effects. Typically, the use of animatedSprite for slot games is much better with using spines.
  4. I fixed the problem and i found: the movie clip can't change textures in game play if you missing call gotoAndStop or gotoAndPlay after you set textures file! gotoAndPlay or gotoAndStop call textures in movieClip and my MovieClip has change!
  5. Hi all, Today i have a problem from my project and i need help from you! Problem when i'm try to create a new PIXI.MovieClip! Every thing will be ok and so good with this! But when i'm try to change the textures of this MovieClip (this MovieClip have one value textures and MovieClip.update run) = new textures value! The MovieClip not change in my game play! Can you help me know problem in here! Thanks so much!