Boolean Operations Limited

  • Content count

  • Joined

  • Last visited

About Boolean Operations Limited

  • Rank
  1. Any other functional programmers out there?

    This is a really interesting thread. I recently put together a little POC of a 2D platformer demo using React, Redux, and SVG rendering: At the moment all you can do is run and jump around 2 screens. The point was to learn about Redux and functional patterns in general. In my "spare" time I've written a few casual HTML5 games using canvas / WebGL (mostly via PIXI), and they have all ended up feeling very OO, and also too procedural and brittle in the way state is updated. I wanted to experiment with a derived, declarative UI (React) backed by a functionally managed game state. I'm really impressed by what you can do quite quickly by wiring your state with React-Redux's "connect" function. There are still a few classes with internal state (mostly React components), but they're quite encapsulated,and where possible I'm trying to use pure functions for primary logic. I used SVG for rendering because I love SVG, though it's just placeholder graphics for now.
  2. Descensus 2

    Thanks! I have updated my post with a link to the online version.
  3. Descensus 2

    I've put the source on GitHub:
  4. Descensus 2

    This is version 2 of my game Descensus from several years ago. It's a simple but difficult 2D physics game in which you have to guide the ball to the ground by swiping bars on screen, bouncing it around spinning saws and off moving terrain objects. There's a time limit to reach each 100m stage, and you can use terrain objects to your advantage as well. It was written using the physics library p2.js and the rendering library Pixi.js. I wrote in in TypeScript, bundled with Webpack, developed using Visual Studio Code. The Android version was packaged using the cloud build system Monaca, bundling the Crosswalk webview (hence the relatively large APK size). It doesn't use any PhoneGap APIs - the sound is all HTML5 Audio. I did most of the testing on desktop so I know that it works nicely with both mouse and touch. I have put an online version (with sound disabled) at Play Store link: Video: