Simona

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About Simona

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    Newbie

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  • Gender
    Female
  • Location
    Czech Republic
  1. Hello everybody :-) I'm trying to use ExtrudeShape for creating a building shape and am having trouble with the cap. I understand that the cap is not tessellated (triangulated) so it would be faster. But when I have concave angles in the shape, it doesn't look good. I also tried using Ribbon for the roof polygon somehow, but the tessellation doesn't happen here either of course. Here is my code: http://www.babylonjs-playground.com/#1KQZAF#0 I tried using PolygonMeshBuilder but the mesh is rotated the way I don't want it to and some walls keep dissapearing depending on the angle of view: http://www.babylonjs-playground.com/#SJLOW#1 I don't need the mesh to be updated so the speed of tessellation doesn't bother me much. What am I doing wrong? What can I do to have a tessellated building? Thanks :-)
  2. Yes, thank you. I do that, but I was wondering if the user can move the target of the camera as well, using some keys or right mouse button or something like that.
  3. Hello, I'm new to Babylon.js and I'm looking for a way to use the ArcRotateCamera AND move its target by arrow keys for example. I would like to rotate the camera around the scene and also to be able to look closely to left bottom corner for instance. Is it possible or am I making stuff up? Thank you :-)