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  1. shadow on itself

    Thank you Deltakosh for your help. When using BABYLON.DirectionalLight ( whats not really depending on the position because its an infinite light ) with light.shadowMinZ and shadowMaxZ I have to take care of the position to get this beautiful shadows and maybe move the light with the camera.
  2. IndexedDB not storing anything

    hey, can you please try it without the last comma after enableTexturesOffline? { "version": 1, "enableSceneOffline": true, "enableTexturesOffline": true }
  3. shadow on itself

    until yet I dont found a solution how I can get shadows on the mesh itself. i have reduced the playground code. https://www.babylonjs-playground.com/#16XKTO#39
  4. IndexedDB not storing anything

    i tested it yesterday with the babylonjs 3.1. It works as expected. ( Firefox 55.0.3 on macOS 10.12.6 ) My Server returen a application/octet-stream. Can you attach your manifest file here? Whats Browser and OS do you use. How big are the Files you want to cache?
  5. shadow on itself

    Hi adam, I tried to adopt my playground to work like your`s. But it looks like I missed something. https://www.babylonjs-playground.com/#16XKTO#36
  6. IndexedDB not storing anything

    Hi, to be sure, you webserver is responding correctly with a 200 status code for the manifest file, including a valid JSON ?
  7. Hi, i have a question about shadows, is it possible to let a mesh cast shadow on it self? Currently I can make a tree looking like the first picture, but in this case the 3d deep looks not that good. I looking for a solution I can get a tree like the second picture. Thanks for your help Mirco
  8. Light from under the ground

    I can run the playground but I don't see shadows on the ground. I get this message in the console "Error: WebGL warning: Disallowing antialiased backbuffers due to blacklisting." (Firefox) Tested on macOS 10.12.5 (16F73) Safari Version 10.1.1 (12603.2.4) Firefox 54.0.1 (64-Bit)
  9. Light from under the ground

    I tried to play with my playground, but it look like I don't get the shadows work at all. Not on the ground and not on the object. Some other playgrounds don't show shadows too. https://www.babylonjs-playground.com/#IIZ9UU found in the shadow tutorial ( http://doc.babylonjs.com/tutorials/shadows ). The Playground 2.5 is broken. https://cdn.babylonjs.com/babylon.2.5.js returns with 404 Sorry for my questions about the shadows but I don't get it work, i like this framework and would love to build my project with Babylon. Thanks for your help.
  10. Light from under the ground

    Hi, is there something new in Babylon.js 3.0 that help me fixing this problem? I read the changelog but doesn't find something that can help me here? Mirco
  11. Light from under the ground

    yes, this works easy if you have a plane ground. But maybe not if I have a "sphere" world A other problem when I don't activate receive shadows on objects, how can i handle a "cameras" moves inside a house. All Items inside the house will get light through the walls but it should be dark in there?
  12. Light from under the ground

    Ok, so I played around with Bias and disabled Blur but i don't find a good value for multiple different meshes and I don't can fix the problem with the light through the ground. Maybe some other ideas to work around this problem? Or do you think its possible to fix this problem ?
  13. Light from under the ground

    so useBlurVarianceShadowMap currently doesn't work with mesh`s that generate and receive shadows at the same time? I tested the other options for the ShadowGenerator, but first I think its only the "quality" of the borders of the shadow, but I see that changing the option also reduce the realistic shadows. shadowGenerator.useBlurVarianceShadowMap = true; shadowGenerator.useBlurVarianceShadowMap = false;
  14. Light from under the ground

    mh, I played around, but I don't no how I can calculate when a "DirectionalLight" is complete under the ground
  15. Light from under the ground

    here i created a playground: http://www.babylonjs-playground.com/#16XKTO#33 the cone is complete dark, I don't no what I have to adjust to get I back "pink" because there is no shadow that should produce on the cone.