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Everything posted by Jammy

  1. Jammy

    How to implement a virtual pet game

    Hey dude, if you're not a coder then using an existing game making software is a very good idea. One thats really popular right now and quite easy to use is Construct 2 (just google it). As for graphics inkscape is a good free vector software, its a bit like working with circles and squares to make the image you want and the youtube tutorials will probably help with graphics. Once you find out what framework or software you want to make it in, you will be able to find examples of games which have some of the mechanics you need. For example construct 2 has animation mechanisms so you'll want to find them, it also has "pinning" e.g. pin a coat to the animal, which you'll want to look into. One tip for a non-coder: you WILL have to learn bits of code in order to make your game, unless you can just buy someone elses game. So you will need to learn how to make things change when you click buttons, how to figure out if two things are hitting eachother. This stuff is really simple in Construct 2, but still requires understanding of code. Hope this brief info helps. Jammy.
  2. Jammy

    Making Multiplayer HTML5 Games

  3. Jammy


    hiya guys, just lurking
  4. Hi guys, I've been making a game project recently which I wanted to add some relatively basic lighting effects to. I really struggled with anything I found online and basically everything seems broken. After researching alpha masking and texture rendering at runtime I've come up with a demo which finally puts the entire piece together so people can use it. I really hope this makes a difference to peoples learning experience, their games and their appreciation for PixiJS. I welcome any mods to the pen as I'm not the best at writing super hot JS, I just want it to work. The demo includes moving a light cookie, changing its alpha, and overlaying a rectangle to emulate day/night - all which blend together nicely. The code can be found here: Thanks a lot guys, Some footage inside a working game demo can be seen here: And some more of my game concept can be seen here: This is the effect it has when used as lighting in my game, keeping in mind i have extra shadows on the tileset: Jammy.
  5. Hi ivan, thanks for the tips I'll check out tilemap as I do need any perf gains I can get! I did try pixi-layers but it appeared to have a conflict with pixi-display which I had already been using in the project to good effect.