Jammy

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Everything posted by Jammy

  1. Hi guys, Looking for some help with my next hobby project to add some quality to the graphical side. Budget: $10-$30 per asset Work: A bunch of tileset and objects for the game Game: Data Center Simulation The game is based on this engine so will have the same perspectives but I want a completely different look. Consider Pixel Art and others. https://imgur.com/a/mkOe4qQ Ideally contact me on Discord for a chat or contact on here. Jam#3829 Thanks, Adam.
  2. I think it may have crashed on me or something? Latest Chrome on Windows 10.
  3. I had already played this a while back, it's one of the more enjoyable .io games - very fun.
  4. Jammy

    js13kGames 2017

    hi @end3r im just wondering about the package size rule. E.g. if my code is 40kb, but once compressed into zip is 13kb - would that count as a valid entry? Thanks, Jam
  5. Heya guys, Today I've decided to put Arcade Builder live on Newgrounds, hopefully I'll get some feedback and then can but this project to bed after any tweaks and then onto the next project. Arcade Builder is a business simulator which lets you build and manage your own games arcade. You can find the link here: http://www.newgrounds.com/portal/view/696901?updated=1500890537 If you have a Newgrounds account it'd be great to receive some votes/reviews. It is written in HTML5 and uses PixiJS to render. It took roughly 5 months in total with a lot of chill time in between (lurking here and playing games). I still plan on doing more with this game, but under a different title/theme next time, I'm thinking of adding crafting. For those who may be interested, here is my favourite video during development: I have created a playlist of all the footage I took during development: Thanks guys, have fun, Jam.
  6. It was an interesting watch although an abrupt ending even if it is just part 1. I was hoping for a conclusion where we look back at the concepts and stuff... I guess it'll be in part 2, but in future just put a smaller conclusion at the end of a video maybe? coz this just kinda built me up only to cut me off. I look forward to part 2
  7. Heyooo guys. A load of updates made to the game now after more public testing and such. I still plan on doing a few more changes before going live but once again would love to hear any feedback/issues/suggestions. Improved UI Many bugfixes More upgrades Janitors/cleaning More animations from customers (show unhappiness) Read customers thoughts (find out whats wrong) Multiple challenges Optimisation in a few areas Latest link: https://jamdonut.com/prod/0.8.8c/iframed.html Couple of screenies: Thanks, Jam
  8. Mmmmmm..... I have no appreciation here sorry. 1. It's spelt "Total" not "Totle" 2. It's not a game 3. It hardly needed developing, I could make this in 3 lines of JS 4. Trust me you don't want me to rate or even continue to consider this app. I'll get nasty.
  9. graphics are nice, website too. gj dude
  10. Thanks for the response and insight dude, so is it more like a "place to host your game" and I guess some community around that? What sort of stuff do you get up to on there?
  11. @NicoA very good! im really liking the combat changes, it feels much more involved now. I went and killed 20 monsters and it all felt good. Heading in the right direction and can't wait to see more. Maybe its time to add a quest? And maybe a shop to sell/buy things!
  12. Thats pretty insane, i've never seen a ping lower than <10ms! Even when I'm working in the cities close to me, Preston, Leeds. I think you're even pinging 6ms to a french server. Little bit jelly.
  13. @mattstyles if only we all lived in london, i guess its not normal for 30ms ping then. maybe you could run this test too
  14. @TheBoneJarmer theres an article here talking about it from a higher level: http://www.gamedonia.com/blog/lag-compensation-techniques-for-multiplayer-games-in-realtime And I tried this google search and it came up with a few ready made libraries: https://www.google.co.uk/search?q=javascript+lag+compensation&rlz=1C1MSIM_enGB703GB703&oq=javascript+lag+compensation&aqs=chrome..69i57.3154j0j7&sourceid=chrome&ie=UTF-8
  15. @TheBoneJarmer lets not look at the red herring here. There's nothing wrong with the server and 20-30ms is normal. If nodeJS couldn't do it's job then how are so many .io games running today. The problem is with your client code and this problem will exist until you resolve that. You need more reconciling between your client and servers state of the game. 30ms shouldn't be a problem, trust me - my overwatch ping is 30ms, my google ping is 30ms, just about any server i ping at 30ms+
  16. The most crucial API I use is web workers, without them my pathfinding wouldn't be feasible
  17. So uhm, i played the hell out of it, and i've managed probably a 1/100000 issue - the balls are now perfectly aligned to block anymore balls going though to the feed chamber. I paid out the entire lot, then started it back up but was left with less. Is there a credit limit of 220? I feel like the casino robbed me
  18. ask away its why we're here mate, i reckon ivan loves a bit of pixijs troubleshooting