Darkiel

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  1. Hello there, I'm new around here and also newbie using Phaser. I have only coded turn-based games and I recently learnt how to make classic 2D platform games with Phaser (which is incredibly easier than I thought). I'm interested on develop a tennis game. Watching some old NES tennis game, every tennis game use a vertical camera with some perspective which makes appear the closer half of the court bigger than the other one, does anyone knows how to approach that kind of camera/perspective? Thank you!