• Content count

  • Joined

  • Last visited

1 Follower

About Brijesh

  • Rank
    Advanced Member
  • Birthday 10/26/1989

Profile Information

  • Gender
  • Location
    Ahmedabad, India
  • Interests
    JQuery, JavaScript, AngularJs, D3.js, AJAX.

Recent Profile Visitors

445 profile views
  1. Hi everyone, I create one custom mesh using numbers of points and apply colors to every vertex point, now i update the custom mesh by removing some points from front side and add some points at other ends and apply new colors to every vertex. But i face issue while updating mesh with colors. When i update custom mesh, old color of every vertex is not remove and new color apply. I want to remove color of every old vertex when update the custom mesh and apply new color to every vertex.
  2. Hi everyone, I created one shader in unity, now i want to use this shader in babylon, Is it possible to convert shader of unity to babylon ?? If possible than please give me some suggestion or idea how can i do this?
  3. Thanks @jerome and @Wingnut Finally i create a custom mesh using the vertex point and apply different color to vertex data point and i can able to solve my issue.
  4. Hi everyone, I create a tube mesh, and i update this tube mesh after some interval, i apply some diffuse texture and color to tube. Now i have some boundary, when i update a tube and some portion of tube is out of that boundary than i want to differentiate that portion of tube by applying some different texture or change color of only that portion of a tube. Is it possible when i use only one tube ?? Can i apply some color or texture to some part of tube different than other part?? I attach here one image for visually clear my issue. As shown in image i create one tube, and circle is show boundary when some portion of tube is out of boundary i want to change its color or apply some different texture to that portion of tube. Please, help me to come out from this one.
  5. I create one scene, add some meshes to that scene. Now when i change screen or window width size, all mashes according to width change automatically, But when i change height canvas resize not happen, all mashes are same size and canvas view hide when minimize the height. Please help me to out from such a condition.
  6. Hi , I create a scene using tube mesh, tube mesh is created using live web socket data. Its working fine at initial stage,BUT after some time (15 to 20 min) FPS going down,Initially get around 50 to 55 fps and after 15 to 20min its down 25 to 30 fps. Can anyone help me to get out from such a issue.
  7. I have on transparent Image "abc.png" and i want to use this image as a materialSphere1.diffuseTexture = new BABYLON.Texture("abc.png", scene); But not apply transparent image properly. Is it possible to use transparent image as a texture ???
  8. Display point that is a part of tube.

    Thanks @adam and @Wingnut for helping me to come out from my problem.....
  9. I created one tube using path array of different point. Now i want to display all the point that is used to create a tube with some black dots. how can i do this???
  10. Thank you so much @Deltakosh and @Wingnut for helping me...!!!!!!!!!
  11. Thanks @Wingnut and @Nockawa both of you for helping me....I resolved my problem. Thanks a lot...
  12. Hi @Deltakosh My Playground scene is like : Now in this scene i fill Ellipse background with fill: BABYLON.Canvas2D.GetGradientColorBrush(new BABYLON.Color4(0.7, 0.5, 0.9, 0), new BABYLON.Color4(0.5, .5, .5, .3)); Is it possible to fill background with some image ?? I want to set some image as a background image for sphere and within 2D Ellipse.
  13. Using ScreenSpaceCanvas2D i draw one Ellipse2D around my mesh. Now i want to set its property such a way that when windows size is changes Ellipse position respect to mesh remain same.some thing like responsive. Please help me...!!!!!!!!!!!!!!!!!
  14. Thanks @Deltakosh for reply. I draw Ellipse2D using ScreenSpaceCanvas2D so 50% of my problem solved. Now i fill that Ellipse with some color :- fill: BABYLON.Canvas2D.GetSolidColorBrushFromHex("#0000FF80"); Its working fine. But now i want to fill that Ellipse with some image not with a color !! I want to set some image as a background of Ellipse. Is it possible ??
  15. I draw some shapes using different mashes. Now i want to draw a circle around this shapes and apply some image to that circle so my shapes display upon that image. Simply say set some portion as a background of my shapes and apply some image to that background with circle shape. Suppose rectangle is my canvas, "t" is my 3Dshape that i draw using meshes now i want to draw circle around shape and apply some transparent image to that circle so image show like a background image.