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About Brijesh

  • Rank
    Advanced Member
  • Birthday 10/26/1989

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  • Gender
  • Location
    Ahmedabad, India
  • Interests
    JQuery, JavaScript, AngularJs, D3.js, AJAX.

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  1. Brijesh

    Import 3D model to babylon

    Thanks @Deltakosh But i need to convert any formatted file to .babylon file without using any such tool, like using command line argument. For example if user upload any file with extension .fbx than convert that file to .babylon format and create scene for that.
  2. Hello, How can we import any 3D model with all meshes and animation created using 3D modeling software like Maya , Blender, Autodesk 3ds Max, Modo to babylon ? It would be great help to me if any one give replay asap.
  3. Brijesh

    Create viewport in round shaped ?

    Hi @Dad72 and @adam , I face the same problem as @Dad72 had, Above information is very useful for me. But i face one issue , how can i set the position of layer to sets the layer or roundmask image around my some predefined round shape area ? can i change the position of layer ??
  4. Hello, I draw one circle using BABYLON.Ellipse2D , now i want to do some task when click on created circle area. When anyone click in the area cover by BABYLON.Ellipse2D i want to change camera position or material something like this.
  5. Brijesh

    Apply highlight layer to custom mesh

    Thanks @Deltakosh and @Wingnut. I will working on try both solution given by both of you. Thanks for helping me every time
  6. Hi.. I created custom mesh using some points, and apply two different color to vertex, Now i want to apply some signing effect to that mesh. I use highlight layer functionality, i can able to apply one color to highlight layer of custom mesh. But I want to apply highlight layer in such a way that, if the vertex color is red than highlight layer color also set red and after some vertex if color change to green than highlight layer color also set green. In short highlight layer color apply as per color of vertex of custom mesh.Is it possible ??
  7. Hi everyone, I create one custom mesh using numbers of points and apply colors to every vertex point, now i update the custom mesh by removing some points from front side and add some points at other ends and apply new colors to every vertex. But i face issue while updating mesh with colors. When i update custom mesh, old color of every vertex is not remove and new color apply. I want to remove color of every old vertex when update the custom mesh and apply new color to every vertex.
  8. Hi everyone, I created one shader in unity, now i want to use this shader in babylon, Is it possible to convert shader of unity to babylon ?? If possible than please give me some suggestion or idea how can i do this?
  9. Thanks @jerome and @Wingnut Finally i create a custom mesh using the vertex point and apply different color to vertex data point and i can able to solve my issue.
  10. Hi everyone, I create a tube mesh, and i update this tube mesh after some interval, i apply some diffuse texture and color to tube. Now i have some boundary, when i update a tube and some portion of tube is out of that boundary than i want to differentiate that portion of tube by applying some different texture or change color of only that portion of a tube. Is it possible when i use only one tube ?? Can i apply some color or texture to some part of tube different than other part?? I attach here one image for visually clear my issue. As shown in image i create one tube, and circle is show boundary when some portion of tube is out of boundary i want to change its color or apply some different texture to that portion of tube. Please, help me to come out from this one.
  11. I create one scene, add some meshes to that scene. Now when i change screen or window width size, all mashes according to width change automatically, But when i change height canvas resize not happen, all mashes are same size and canvas view hide when minimize the height. Please help me to out from such a condition.
  12. Hi , I create a scene using tube mesh, tube mesh is created using live web socket data. Its working fine at initial stage,BUT after some time (15 to 20 min) FPS going down,Initially get around 50 to 55 fps and after 15 to 20min its down 25 to 30 fps. Can anyone help me to get out from such a issue.
  13. I have on transparent Image "abc.png" and i want to use this image as a materialSphere1.diffuseTexture = new BABYLON.Texture("abc.png", scene); But not apply transparent image properly. Is it possible to use transparent image as a texture ???
  14. Brijesh

    Display point that is a part of tube.

    Thanks @adam and @Wingnut for helping me to come out from my problem.....
  15. I created one tube using path array of different point. Now i want to display all the point that is used to create a tube with some black dots. how can i do this???