renjianfeng

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renjianfeng last won the day on June 18

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About renjianfeng

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    Advanced Member
  • Birthday January 13

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    https://xidayun.com

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    China Hangzhou

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  1. When you are in "FPP" mode, you can view the free view by pressing the space bar long and dragging the mouse
  2. You can change the perspective by right mouse button
  3. Replace it with a bigger game scene
  4. Free model source:https://free3d.com/3d-model/uk-eurofighter-typhoon-93005.html
  5. I use blender to edit PBR material and animation for the model
  6. Hi, I just finished a vacation。 The code is here, and you can preview it github address:https://github.com/renjianfeng/flightSimulator github.io:https://renjianfeng.github.io/flightSimulator/released/index.html
  7. Hello. I'm working on a fighter game, and while it's not finished yet, you can enjoy it ahead of time via video, which is open source, and I'll post its github address when I finish the first phase. //On October 8, github address:https://github.com/renjianfeng/flightSimulator github.io:https://renjianfeng.github.io/flightSimulator/released/index.html video:
  8. Thanks,That's great advice. I have solved this problem through the Group Animations.
  9. I do have some questions, I would like to get how to control bones in this way in babylonjs.
  10. sm10.glbThis is the GLB file,You can get bones in the following way scene.getBoneByName("Kości medyk_Head").rotate(BABYLON.Axis.Y, Math.sin(t) * Math.PI); scene.getBoneByName("Kości medyk_L Arm").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI); scene.getBoneByName("Kości medyk_R Arm").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI); scene.getBoneByName("Kości medyk_Bone").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI);
  11. It's like selecting multiple bones in blender and then adjusting the overall position and rotation。
  12. renjianfeng

    A better way to achieve volume light

    Great work. This effect is all up to expectations.
  13. renjianfeng

    A better way to achieve volume light

    Yes, a good idea, but if the moving object in the scene, the volume of light may need to be generated dynamically. It's like a shadow.