renjianfeng

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renjianfeng last won the day on June 18

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About renjianfeng

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    Advanced Member
  • Birthday January 13

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  • Website URL
    https://xidayun.com

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    Male
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    China Hangzhou

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  1. Can I submit it later? I want to improve its function.
  2. Good suggestion. I will carry out the plan in the future. I like the rally.
  3. This is an experimental project, and I've done it with Babylon and cannon, and its material presentation depends on babylonjs, and its physical effects depend on cannonjs. You can choose different weather effects: storm, sunny day, evening, midnight; You can control the direction of the car by [w, s, a, d] and control the brake by the space bar. You can use the "View" button to switch between the inside View and the outside View This project is constructed by TypeScript and managed by project engineering through webpack. github.io: https://renjianfeng.github.io/LimitTransport/released/ cdn: http://rally.xidayun.com/ github : https://github.com/renjianfeng/LimitTransport
  4. renjianfeng

    Car Light Physics Engine

    I'm not sure if it's because of my network problem, I can't open your website,I really want to see your demo.
  5. renjianfeng

    How does the GUI support multi-touch?

    Please ignore this stupid question of mine, because it works well in the latest version. Thank you for your advice.
  6. renjianfeng

    How does the GUI support multi-touch?

    I realized it at the playground As you can see, when you press two buttons at the same time and then release one, the up event of the other button is also executed. https://www.babylonjs-playground.com/#XCPP9Y#532
  7. Hi, I have three button on the GUI interface, I mainly want to implement a game handle, a button says "fire", the other two buttons said "direction", now the problem is, when I press the two buttons at the same time, "onPointerDownObservable" event is executed correctly, but "onPointerUpObservable" event only carried out the last of the button, how to set up a web page or other parameters? thinks!!!
  8. renjianfeng

    Question objfileloader Multimaterial

    I believe this is not the responsibility of Babylon, it may be the error of the model file.I'm working on it.
  9. renjianfeng

    Question objfileloader Multimaterial

    Yes, but all the models currently are in.obj format, and the number is very large. I can only use a method that can be used in batches.
  10. I tried to import the obj file, and obj contained a number of posts, but in babylonjs, it seemed that each child's map was replaced with the last one. I looked at the console, and the network window shows these stickers loaded. Here's the demo:http://www.babylonjs-playground.com/#E5KRAX The correct effect should be: blender: threejs: babylonjs:(The wrong)
  11. renjianfeng

    About ImportMesh?

    I think I found the reason, because I used objloader, so I need to set this property: BABYLON.OBJFileLoader.OPTIMIZE_WITH_UV = true; Thank you very much!
  12. renjianfeng

    Third-person shooter demo.

    This is a third-person shooter demo. If you like it, please give me stat. It USES babylonjs, such as ArcRotateCamera. github: https://github.com/renjianfeng/BabylonTPSDemo github.io:https://renjianfeng.github.io/BabylonTPSDemo/example/index.html
  13. renjianfeng

    About ImportMesh?

    Hi ! I want to move a project from three to babylonjs, and I have the following problems. The material of the model is shown correctly in threejs and 3dsmax, only in babylonjs.