renjianfeng

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Posts posted by renjianfeng


  1. Hello. I'm working on a fighter game, and while it's not finished yet, you can enjoy it ahead of time via video, which is open source, and I'll post its github address when I finish the first phase.

    //On October 8,

    github address:https://github.com/renjianfeng/flightSimulator

    github.io:https://renjianfeng.github.io/flightSimulator/released/index.html

     

    update:On October 21,

    new video:

     

     


  2. sm10.glbThis is the GLB file,You can get bones in the following way:)

    scene.getBoneByName("Kości medyk_Head").rotate(BABYLON.Axis.Y, Math.sin(t) * Math.PI);
    scene.getBoneByName("Kości medyk_L Arm").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI);
    scene.getBoneByName("Kości medyk_R Arm").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI);
    scene.getBoneByName("Kości medyk_Bone").setAxisAngle(BABYLON.Axis.Y, Math.sin(t) * Math.PI);

     


  3. Particle system default release particles element position coordinates for the world, when I quick update the particle's position, appeared a lot of space between the particles, the I realize some effect is not ideal, such as high-speed mobile rocket plume, is it possible to make the particle set a parent? Let the particle calculate its position in terms of local coordinates, right?

    jitue.jpg