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About o0Corps0o

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  1. o0Corps0o

    Issue with FB Ads?

    Hi Noel, I was testing on my Samsung S9, but it seems to work now, I'm not sure why it suddenly started working. I submitted for review (the ads) and was declined, because it wasn't working and still had a load of debugging in the game. But since I did this, it started working.. So could just be that it doesn't work instantly? and you have to wait a few days for it to kick in maybe? I dont know.. But it works now. Just wish I knew what the issue was incase it happened again Thanks for the reply
  2. o0Corps0o

    Issue with FB Ads?

    Hi guys, I'm using Phaser 2 to build a Multiplayer FB game. We've got it pretty much working, but now we're trying to add Rewards/Interstitual Ads, However following the examples/tutorials the best I can, I keep getting and error "Client does not support the message: getinterstitialadasync" (Obviously if I try it with the reward ad code, it would be similar to this) Another example I tried (snippet): const INTERSTITIAL_PLACEMENT_ID = '***_***'; FBInstant.startGameAsync().then(function() { var supportedAPIs = FBInstant.getSupportedAPIs(); if (supportedAPIs.includes('getInterstitialAdAsync')){ displayError("Supported Interstitial API"); FBInstant.getInterstitialAdAsync( INTERSTITIAL_PLACEMENT_ID, // Variable set in scene ).then((interstitial) => { displayError('Interstitial video loading'); //console.log("LOADING INTERSTITIAL"); // Load the Ad asynchronously preloadedInterstitial = interstitial; return preloadedInterstitial.loadAsync(); }).then(function() { displayError("INTERSTITIAL LOADED"); }).catch(function(err){ displayError("INTERSTITIAL FAILED TO LOAD " + err); }); } else { displayError('Insterstitial Ads not supported'); } If I use this code above the supportedAPIs.includes('getInterstitialAdAsyn') also fails. Any ideas would be appreciated. Thanks.
  3. o0Corps0o

    How to debug game?

    I have recently added an extra DIV which will output error messages over the top of the game, its ugly, but its just for debugging helps when on the phone.
  4. o0Corps0o

    Jigsaw Palace

    We have recently developed a simplistic puzzle game, Jigsaw Palace using Phaser engine. With the power of Phonegap/Cordova we've put together an Android version, which is available to download on Google Play. https://play.google.com/store/apps/details?id=net.arcticarcade.jigsawpalacefree&hl=en_GB We created a free version which used Revmob advertisements, but also created a paid for version, which comes without the ads. It would be much appreciated if you could help out by downloading the game and giving it a play, and if you like it, maybe leave a rating (we're not expecting 5 stars, just an honest review). Thanks again for your time, and hopefully you will have some fun playing.
  5. o0Corps0o

    How to store levels passed in a wordpress site

    Take a look at storing information in the sql database backend.. if you already have wordpress you should have access to a database.. alternatively you could just use localstorage if its only keeping data for each individual player. You may have to use some php coding to get data from the database (and also to store it).
  6. o0Corps0o

    Snake, HTML5 snake game with pixi.js

    Blips for me also... but also i think you're adding to the end of the snake quite promptly? from other snake games i've played, i think the end of the snake just stays in the same place and kind of fills out (so it doesn't just add to the end in one go).. anyway just a thought.. Looks good.
  7. Heya, How you finding the HTML5 market nowadays? We found at the end of the year there was a busy period, but now it seems sponsors have disapeared or going in other directions... So we're thinking about trying the Non-Exclusive route and also the Rev Sharing.. Have you had any experience with rev share style business?

    1. True Valhalla

      True Valhalla

      It's been quite a slow start to the year for me too, but it almost always is in my experience, and I planned for that. I would not recommend participating in revenue shares, as you're more likely to cost yourself and others future business and the results will often be disappointing.

    2. o0Corps0o


      Oh right, really that bad huh? Well, we've unfortunately gone down the route of rev share with cloud games to try it out for ourselves, since there are no bites on Exclusive license for the game we made at the moment... But thanks for letting me know that the start of the year is slow.. Cause at the end of last year from like April to December we made about $80000 in exclusive deals then it just died.. shame really cause I was hoping html5 was the next big thing, just not sure if sponsors are holding back for some reason, or they just see that the numbers arnt adding up..

    3. True Valhalla

      True Valhalla

      Yeah, it seems to be an annual pattern that Dec/Jan/Feb are extremely slow for business. Things should start picking up again soon. I'm glad to hear you're doing incredibly well. It's kind of surreal to go from meeting on a Twitch stream to running a successful business!

  8. o0Corps0o

    How to center a text within a container?

    I'd personally use a group (in phaser anyway)
  9. o0Corps0o

    How to center a text within a container?

    buttonText.x=475; buttonText.y=350; buttonText.anchor.set(0.5); or you could add them to a group? and then move the group accordingly?
  10. o0Corps0o

    wich word "this" replace in this line ?

    I would replace this.game.add.group() with this.add.group(); but thats just how my games are set up...
  11. o0Corps0o

    New Phaser 2.4.9 Camera Handler - Please test!

    Hiya, I'm trying something now with the latest Dev Build... It might be me just being stupid, but i'm having issues where i have Arcade Physics on a sprite that bounces around a world... I am using debug.body(sprite) to see the bounding box of the body... which is fine... however for some reason when it moves out of a certain area it looks like its getting clipped (the drawing method maybe).. The physics is fine, it just seems the debug is a bit messed up maybe... I'm using the this.camera.follow(sprite); it looks like its masking an area of 640x640, so when it goes out of this area the body debug gets clipped. My game is running at Width 640, Height 960... and looks like camera is taking the width size and not being set up to my world bounds, this.world.setBounds(100, 100, 960, 960); But yeah, might not be a camera issue, rather a game.debug issue... Sorry if this is confusing
  12. o0Corps0o

    [Box2D] Sticking to walls problem

    Would it be worth using the bullet option? whatever.body.bullet = true;
  13. o0Corps0o

    Loading Images

    why can't you just have this.load.image('alien xy blood', 'images/red splatter.png'); ?
  14. o0Corps0o

    Has anyone tried Phaser + PhoneGap?

    Hi, We're made one game using Phonegap and i can show you what we used (roughly to get it to work): 1. <?xml version="1.0" encoding="UTF-8" ?> <widget xmlns = "http://www.w3.org/ns/widgets" xmlns:gap = "http://phonegap.com/ns/1.0" id = "com.company.gamename" versionCode = "10" version = "1.0.0" > <!-- versionCode is optional and Android only --> <name>GAME NAME</name> <description> A game made for those who would like games. </description> <author href="http://www.website.com" email="info@website.com"> Awesome Team </author> <gap:platform name="android" /> <preference name="orientation" value="portrait" /> <preference name="fullscreen" value="true" /> <preference name="auto-hide-splash-screen" value="true" /> <preference name="webviewbounce" value="true" /> <preference name="stay-in-webview" value="false" /> <preference name="exit-on-suspend" value="false" /> <preference name="BackgroundColor" value="0x00000000"/> <preference name="permissions" value="none" /> <gap:plugin name="org.apache.cordova.device-orientation" /> <icon src="res/android/new-thumb192.png" /> <platform name="android"> <icon src="res/android/new-thumb36.png" density="ldpi" /> <icon src="res/android/new-thumb72.png" density="mdpi" /> <icon src="res/android/new-thumb144.png" density="hdpi" /> <icon src="res/android/new-thumb192.png" density="xhdpi" /> </platform> <access origin="*" /> </widget> **** For the index.html or whatever you called yours, in ours we have the cordova.js: <script type="text/javascript" src="cordova.js"></script> 2. This should be covered with the above config to keep it whichever orientation you want. (ie. our game doesn't change and stays static) 3. You should be able to build an APK which you can install onto your mobile device without having an account for google play, or ios. Hope that helps a bit.
  15. o0Corps0o

    Catch coin and increment variable

    would it be that you need moeda.kill(); ?