KramSurfer

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About KramSurfer

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    Newbie

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  • Website URL
    www.keithrmorrison.com

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  • Location
    San Diego, CA
  1. KramSurfer

    WebVRFreeCamra position issue

    Yeah, that's it. Just came back to post this solution and now see your answer. 🙂 Apparently when using the Experience Helper, the WebVRCamera is parented to the ExperienceHelper.
  2. I'm attempting to move a WebVRFreeCamera camera around a scene, but setting it's position while in VR mode sees to have no effect. I've created a WebVRFreeCamera and a ExperenceHelper with the trackPosition option off. The WebVR emulator in chrome has no effect on the position of the camera, so that false value is applied. It is not parented to anything nor has children. Tracing the camera's position values in the render loop confirms changing position values, but the camera is not moving in the scene. Appears stuck at the origin. The playground exhibits the expected behavior. With the camera.y incremented before render, the camera should animate away. http://www.babylonjs-playground.com/index.html#00A2ML#9 Any Ideas welcome. I've spent ~5 hours already on this one issue Thanks
  3. KramSurfer

    Absolute User Camera Rotation

    Thank you. That is exactly what I was looking for.
  4. I have a need to know exactly how many times a user has rotated left or right, ideally it would just be a positive or negative float that i can divide by 2*pi I've noticed a variance in browsers and even session as the Y rotation value of the BABYLON.FreeCamera, sometimes it will go up into much higher 'rotation' values, but more often it stays between -3.14 and 3.14 Any ideas welcome. Thanks Keith R Morrison
  5. Attempting to do the same thing. But am unclear on the implementation. I looking to place a mesh under the mouse pointer at a z-depth of 40 relative to the camera. I have other selectable items beyond that depth, so putting a large plane or sprite and using a ray is not a good option. Thanks
  6. KramSurfer

    BJS 3.0 is packing on the pounds!

    Very cool concept. I like the above idea alot, where in development it creates a profile, then the release has just the needed items. Else even a little more break out of the bigger items and specific classes that are special use. VR, mobile device, or maybe some of the animation systems ( I know I'm not using in my current project ) would be helpful and would help lighten it. And remember to compare this to the Unity3D html5 export output to realize how awesome this is... :-)
  7. KramSurfer

    Rotation Values of DeviceOrientationCamera

    Thank you. Thank you. Thank you! From the Forums I see you're a big part of BabylonJS. I want to also say THANKS for you efforts in this. I'm new to the engine ( coming from Flash & Flare3D, run in installable AIR applications ) and this engine is very well thought out. I'm excited to create applications using this tech. Keith R Morrison
  8. KramSurfer

    How to add Transform Gizmo

    Post is perfect timing for me. I'll be using this as well.
  9. I have a web application that has a 'gaze selector' which is working fine, but I want to have the menus change context when the user is looking at higher X rotation value. When testing on the desktop the standard FreeCamera has rotation values which I can easily check. Then attaching a DeviceOrientiation camera, those rotation values are no longer updated. How can I get the simple rotation values of the DeviceOrientationCamera or VRDeviceOrientationCamera? Pulling my hair out here! Thanks. Keith R Morrison Edit: It appears scene.activeCamera.getWorldMatrix(); is changing value while moving the device. Is there a function to convert this to a x,y,z rotation?