bghgary

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  1. GLTF2 and importMEsh method issue

    @ua4192 I just tried this with the sandbox and the glb appears to load fine. The centering code needs some work as the mesh is kind of far away and hard to see, but it's there.
  2. Simple glLTF bone example

    Sorry for the slow response. If you just need a glTF with skinning that works, the glTF sample models repo has a bunch of skinning examples that work. The simplest one being https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/RiggedSimple/glTF That said, like @Deltakosh said, I am working on some bone fixes.
  3. This is fixed in PR: https://github.com/BabylonJS/Babylon.js/pull/2557
  4. Thanks @mschenck for the report. I will take a look at this.
  5. @cx20 No worries. I have been following the threads. Thanks for the report!
  6. Gltf not rendering in scene

    @hunts It works locally for me (though it's zoomed too far in and rotated), so it should work once the playground is updated.
  7. Gltf not rendering in scene

    @hunts Hmm, sorry, the PR was just merged and the playground is probably not updated yet. Maybe wait until tomorrow. CC @Deltakosh
  8. Gltf not rendering in scene

    @hunts I fixed the exception. Can you try it and let me know if it works for you?
  9. Gltf not rendering in scene

    @hunts There is an issue with skeletons if there is a node in the skeleton hierarchy that is not part of the bones (joints) list. I need to fix this.
  10. Gltf not rendering in scene

    Which Blender export did you use? The model looks to be a glTF 1.0 which has issues with skins in BabylonJS. Try this one: https://github.com/KhronosGroup/glTF-Blender-Exporter
  11. Should be fixed with https://github.com/BabylonJS/Babylon.js/commit/8924a09f042145c9cbac2ad2efcd8a1883090249