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jps0611 last won the day on April 3

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About jps0611

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  1. jps0611

    Responsive Orthographic Camera?

    Hi ya @Wingnut and @Deltakosh Gadzooks y'all are good! This is precisely the solution I was struggling to get to. Per usual...many many many thanks! Have a good weekend! JPS
  2. Howdy friends! How do you make an orthographic camera respond to the browser aspect ratio? Off the shelf it appears that it doesn't respond to the size of the viewport. Am I missing something? Thanks! JPS
  3. Ah! Just simple trigonometry. For moving forward: camera.cameraDirection.x += Math.sin(camera.rotation.y); camera.cameraDirection.z += Math.cos(camera.rotation.y);
  4. Howdy, I'm building a custom camera controller using the CameraDirection and CameraRotation in order to preserve the inherent camera inertia. How the heck do I move the camera forward/backward using CameraDirection at the current Camera Rotation? Thanks! JPS
  5. jps0611

    Best Way To Move Camera By Position

    @Deltakosh how do you address the issue where you rotate the camera rotation? cameraDirection seems to be agnostic of the current active cameras would you update the cameraDirection while also taking into account the cameras current rotation? For instance...let's say I rotate the camera 45 degrees....then I want to update the cameraDirection to move forward 100 units IN that direction. Any helpers in BABYLON to help calculate this?
  6. jps0611

    How do you instance import GLTF?

    Groovy! Thanks @Deltakosh
  7. Howdy, When I export a gltf from creates a _root_ element where all the meshes become children. When I instance that parent I doesn't grab the children in the instance. Is there some magic I'm missing?
  8. Was afraid of that...I'll fill a ticket in the Webkit forum. And again....thanks for you hard work and diligence! JPS
  9. @Sebavan oh wow...this is much a much more interesting story than I first thought! Thanks for continuing to investigate!
  10. You're awesome! Have a great weekend! JPS
  11. Is this something that needs to be addressed in BJS? Or something I can change in the way I'm exporting my assets?
  12. The good news is...something changed. The bad's worse.
  13. Also updated the sampling method to full luck: