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  1. I meant that the enemy "mommy" walks through the barrel like it's not there
  2. Hi guys, this is my first topic in this amazing community, so I would be glad if you can enlighten my doubts as a nice welcome :). I'm programming a survival horror game, and everything is working great except when it comes to colliding among two or three objects. I can't describe the behavior properly because for example: If the main character collides a barrel for example, it works great but It doesn't happen the same when an enemy is moving randomly and suddenly rans into a barrel, because it's like there is no barrel, the enemy just goes through. Here is the index.html file so that you can help me out on this, it's not a large code at all, it's very simple but it's driving me crazy until now. <!doctype html> <html> <head> <meta charset="UTF-8" /> <title>Rescate</title> <script type="text/javascript" src="js/libs/phaser/phaser.min.js"></script> <style type="text/css"> body { margin: 0; } </style> </head> <body> <script type="text/javascript"> //---------------------------------------------------------------------------------------------------------------- //Crea la pantalla principal del juego var game = new Phaser.Game(640,480, Phaser.AUTO, '', { preload: preload, create: create, update: update }); //Cargo fondo, pisos, estrellas y personaje function preload() { game.load.image('fondo', 'assets/MAPA.png'); game.load.image('ground', 'assets/platform.png'); game.load.image('barril','assets/barril.png',30,40); game.load.spritesheet('dude', 'assets/personaje.png', 64, 64); game.load.spritesheet('mummy', 'assets/momia37x45.png', 37, 45, 18); } //---------------------------------------------------------------------------------------------------------------- var player; var platforms; var cursors; var stars; var fondo; var fondo_movil; var score = 0; var scoreText; var background=1; //PARA LA MOMIA var mummy; var anim; var last_direction=9; //Variables para la animacion de la momia var barril,barril2, barril3; //---------------------------------------------------------------------------------------------------------------- function create() { //Se activa la fisica para el juego de tipo ARCADE game.physics.startSystem(Phaser.Physics.ARCADE); //Fondo para el juego fondo_movil = game.add.tileSprite(0,0,640,480,'fondo'); //plataformas donde se para el personaje platforms = game.add.group(); //se activa la fisica para cualquier objeto creado en este grupo platforms.enableBody = true; //Se crea el piso var ground = platforms.create(0, game.world.height - 2, 'ground'); //Escalado ground.scale.setTo(2, 2); //Esto impide caer al piso cuando el personaje lo pisa ground.body.immovable = true; // El jugador y sus caracteristicas player = game.add.sprite(32, game.world.height - 150, 'dude'); //Se habilita la fisica al jugador game.physics.arcade.enable(player); //Creo el enemigo (momia) mummy = game.add.sprite(380, 400, 'mummy', 5); mummy.scale.set(1.5 ); mummy.smoothed = false; mummy.enableBody = true; game.physics.arcade.enable(mummy); mummy.body.collideWorldBounds = false; barril = game.add.tileSprite(490,430,30,40,'barril'); barril.enableBody = true; game.physics.arcade.enable(barril); barril.body.immovable = true; barril2 = game.add.tileSprite(300,430,30,40,'barril'); barril2.enableBody = true; game.physics.arcade.enable(barril2); barril2.body.immovable = true; //Propiedades físicas del jugador. Se le da al jugador un pequeño rebote. player.body.bounce.y = 0.2; player.body.gravity.y = 400; player.body.collideWorldBounds = true; player.smoothed = true; //Las dos animaciones, caminando a la izquierda y a la derecha player.animations.add('left', [0, 1, 2, 3,4,5,6,7,8], 10, true); player.animations.add('right', [10,11,12,13,14,15,16,17,18], 10, true); //El puntaje scoreText = game.add.text(16, 16, 'Puntos 0', { fontSize: '32px', fill: '#000' }); //Nuestros controles cursors = game.input.keyboard.createCursorKeys(); anim = mummy.animations.add('walk'); anim.onStart.add(animationStarted, this); anim.onLoop.add(animationLooped, this); anim.play(10, true); } //---------------------------------------------------------------------------------------------------------------- function update() { mummy.position.x -= 1; //Colision del jugador con la plataforma y otras cosas game.physics.arcade.collide(player,mummy); game.physics.arcade.collide(player,barril); game.physics.arcade.collide(player,barril2); game.physics.arcade.collide(player,platforms); game.physics.arcade.collide(mummy,barril); game.physics.arcade.collide(mummy,barril2); game.physics.arcade.collide(mummy,platforms); // Resetea la velocidad a cero player.body.velocity.x = 0; // Movimiento de la momia. //Si el cursor izquierdo esta presionado if (cursors.left.isDown) { //fondo movil derecha if(player.x < 0.3 *game.world.width){ fondo_movil.tilePosition.x += background; barril.position.x += background ; barril2.position.x += background ; if(player.x < 0.2 *game.world.width){ player.x = 0.2 *game.world.width; } } // Moverse a la izquierda player.body.velocity.x = -90; last_direction=0; player.animations.play('left'); } //Si el cursor derecho esta presionado else if (cursors.right.isDown) { //Moverse a la derecha player.body.velocity.x = 90; player.animations.play('right'); //fondo movil derecha if(player.x > 0.5 *game.world.width){ fondo_movil.tilePosition.x += -background; barril.position.x -= background ; barril2.position.x -= background ; if(player.x > 0.8 *game.world.width){ player.x = 0.8 *game.world.width; } } last_direction=9; } else { //Sino mantenerse quieto player.animations.stop(); player.frame = last_direction; } // Permite al jugador saltar si este esta tocando el piso if (cursors.up.isDown && player.body.touching.down) { player.body.velocity.y = - 250; } } //---------------------------------------------------------------------------------------------------------------- //Animacion de la momia function animationStarted(sprite, animation) { /* game.physics.arcade.collide(player, platforms); game.physics.arcade.collide(mummy, platforms); game.physics.arcade.collide(player,barril); game.physics.arcade.collide(player,barril2); game.physics.arcade.collide(player,mummy); */ //game.add.text(32, 32, 'Animation started', { fill: 'white' }); } function animationLooped(sprite, animation) { /*if (animation.loopCount === 1) { loopText = game.add.text(32, 64, 'Animation looped', { fill: 'white' }); } else { loopText.text = 'Animation looped x2'; //animation.loop = false; }*/ } </script> </body> </html> See you guys, hope you are great!