kpded

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About kpded

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  1. Hi! I'm looking for 2d artist to participate in my project - simple maze brain-teaser planned to release on HTML5, Android and iOS The game is about a hamster in a sphere looking for an exit in a maze with movable walls and other dangerous stuff (e.g. fans and electric arcs) Game prototype At the moment there are only 9 levels showing key mechanics that I plan for implementation Since I'm absolutely dumb in art I'd like to give the artist an absolute creative freedom in all the visuals of the game: style and graphics, animation and visual part of UI If you are interested and: - like the prototype and game idea - have ideas on how to enhance the game graphics - have at least some experience in 2d art creation - ready to connect via skype on a daily basis please PM me or response in this thread. About money. I'd like to work under revenue-share agreement. Some fixed fee is possible and under discussion About me. I'm specializing on programming: Phaser, kivy (Python framework), HaxeFlixel (Haxe). I can create some graphics in Inkscape. My released games: - Football juggle - Gravity Ride - Trivia I've worked on this games with freelancers. But I'd like to change the approach since freelancers are not interested in result and I can't adequately asses the quality of art work before all the game art assets and mechanics are joint together. And that takes time
  2. small games

    Fantastic pace! Literally crazy!
  3. [Phaser] Football juggle

    I've updated the controls to make it more intuitive to follow the ball when it goes behind the borders I've added rotation button on the bottom of the screen, drag it left and right to follow the ball
  4. [Phaser] Lost in Jungle

    Nice game! Music is awesome! Perhaps, I'm too dumb, but it seems unforgiving since the first day) Why can't just pass the turn? Monsters can... seems unfair)
  5. Nice game! After level 1 there looks like fps drops down, perhaps some optimization would help
  6. [WIP] AI City Planner

    Yeah, I think it might help It seems reasonable to add some resource used for building, which amount growth with, say, production rate, and used to build units. With this player will get a trade off between building cooling or security vs. new AI unit (reduce risk vs. increase resources growth rate).
  7. [Phaser] ADsteroids

    Nice job! Well done!
  8. Untamed [Shooting Game]

    Hi! The game looks awesome with a interesting story But it looks like there is some glitch with graphics: strange dark squares around enemies and coins, see screenshot below
  9. Looks awesome! But is there any link to the game?
  10. [WIP] AI City Planner

    Game looks awesome! Setup and idea are original It seems to me that adding some limitations to the number of units build per time would enhance the game mechanics. Something like money (aside from production rate). Now I can build units with no limitations in a minute which seems to be not challenging. A couple of minor issues: - Heating and angry rates could be negative - Game starts to freeze at my machine after building 2 towers (on Chrome)
  11. Kickin' It : with freestyle masters

    Nice and neat graphics with clear game mechanics, good job! One thing I'd like to draw your attention to: after hitting facebook and twitter buttons nothing happens in demo (Ubuntu 16, Chrome 61)
  12. [Phaser] Football juggle

    Thank you for comment! To follow the ball in the horizontal direction (if it goes beyond the borders) click and drag mouse in left or right direction (right to turn left, left to turn right) It's mentioned in introductory training, but looks like instructions are not clear enough. so is totally my fault. I'll think how to improve instructions or, perhaps, make controls more intuitive. Did I get your point right?
  13. [Phaser] Football juggle

    Hello! I'd like to introduce you my first game made with Phaser - "Football juggle" The game is simple simulator of football freestyle juggling tricks Player should make different juggling tricks to draw a crowd and impress them. Advanced tricks gather more people and gives the player more applause points. Tap or click under the ball to kick it, closer click will kick the ball harder. Web version can be found here https://play.idevgames.co.uk/game/football-juggle/ And there is an android version https://play.google.com/store/apps/details?id=com.kpded.footballjuggle I would appreciate it if you provide me with the feedback, focused on the following areas: - Did you get any bugs, especially with scaling behavior? - Are controls clear? Does introduction training in the game help? - Is gameplay dull? Is it monotonous? - What could you advice to enhance the game experience? A couple of screenshots A short gameplay video The game is optimized for mobile browsers
  14. Game list of phaser games

    My first game made with Phaser "Football juggle" Web version https://play.idevgames.co.uk/game/football-juggle/ Android https://play.google.com/store/apps/details?id=com.kpded.footballjuggle