kpded

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About kpded

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  1. Thanks a lot! I really appreciate this! I felt like a need some story to explain why a hamster in a ball running around those strange things )
  2. Hello, html5 game developers! Have a look at my new game "Hamsternikus". Sokoban-like puzzle game, where player have to help a scientist, trapped into a hamster's body, find a way back The game is published on Newgrounds: https://www.newgrounds.com/portal/view/713537 Here are a couple of screenshots: The game is developed with Phaser, with some vector art from paperJS Any feedback is welcome!
  3. My new devlog on Hamsternikus: new graphics and player control techniques https://gamejolt.com/games/hamsternikus/306047/devlog/devlog-post-1-report-on-visulas-p2wcuarf
  4. I'm working on puzzle game about a professor trapped in hamster's body Current prototype is hosted on gamejolt https://gamejolt.com/games/hamsternikus/306047 Please try it and give me a feedback on the following issues: - Are controls responsive and intuitive? Whether it could be a good idea to use keyboard controls for desktop version? - Is gameplay boring? - Are puzzles tough? You can follow development process on gamejolt devlog https://gamejolt.com/games/hamsternikus/306047/devlog Or in my twitter @kpded
  5. [Artist found] Hi! I'm looking for 2d artist to participate in my project - simple maze brain-teaser planned to release on HTML5, Android and iOS The game is about a hamster in a sphere looking for an exit in a maze with movable walls and other dangerous stuff (e.g. fans and electric arcs) Game prototype At the moment there are only 9 levels showing key mechanics that I plan for implementation Since I'm absolutely dumb in art I'd like to give the artist an absolute creative freedom in all the visuals of the game: style and graphics, animation and visual part of UI If you are interested and: - like the prototype and game idea - have ideas on how to enhance the game graphics - have at least some experience in 2d art creation - ready to connect via skype on a daily basis please PM or e-mail me at kdeduhin@gmail.com. About money. I'd like to work under revenue-share agreement. Some fixed fee is possible and under discussion About me. I'm specializing on programming: Phaser, kivy (Python framework), HaxeFlixel (Haxe). I can create some graphics in Inkscape. My released games: - Football juggle - Gravity Ride - Trivia I've worked on this games with freelancers. But I'd like to change the approach since freelancers are not interested in result and I can't adequately asses the quality of art work before all the game art assets and mechanics are joint together. And that takes time
  6. kpded

    small games

    Fantastic pace! Literally crazy!
  7. kpded

    [Phaser] Football juggle

    I've updated the controls to make it more intuitive to follow the ball when it goes behind the borders I've added rotation button on the bottom of the screen, drag it left and right to follow the ball
  8. kpded

    [Phaser] Lost in Jungle

    Nice game! Music is awesome! Perhaps, I'm too dumb, but it seems unforgiving since the first day) Why can't just pass the turn? Monsters can... seems unfair)
  9. Nice game! After level 1 there looks like fps drops down, perhaps some optimization would help
  10. kpded

    [WIP] AI City Planner

    Yeah, I think it might help It seems reasonable to add some resource used for building, which amount growth with, say, production rate, and used to build units. With this player will get a trade off between building cooling or security vs. new AI unit (reduce risk vs. increase resources growth rate).
  11. kpded

    [Phaser] ADsteroids

    Nice job! Well done!
  12. kpded

    Untamed [Shooting Game]

    Hi! The game looks awesome with a interesting story But it looks like there is some glitch with graphics: strange dark squares around enemies and coins, see screenshot below
  13. Looks awesome! But is there any link to the game?
  14. kpded

    [WIP] AI City Planner

    Game looks awesome! Setup and idea are original It seems to me that adding some limitations to the number of units build per time would enhance the game mechanics. Something like money (aside from production rate). Now I can build units with no limitations in a minute which seems to be not challenging. A couple of minor issues: - Heating and angry rates could be negative - Game starts to freeze at my machine after building 2 towers (on Chrome)
  15. kpded

    Kickin' It : with freestyle masters

    Nice and neat graphics with clear game mechanics, good job! One thing I'd like to draw your attention to: after hitting facebook and twitter buttons nothing happens in demo (Ubuntu 16, Chrome 61)