hotfeet

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  1. hotfeet

    How can Isometric water effect Make like ~~?

    check out this though i'm not 100 on how you would implement it in your desired render style
  2. hotfeet

    Horse Race 2 - Grouping example

    these are cool. have you thought about just having a grayscale version and using sprite.tint to save having to use more than a single sprite sheet and having to do the work of converting them to the colors you want. there is a demo here
  3. hotfeet

    Putz

    simplistic presentation but an interesting mechanic. i liked this.
  4. hotfeet

    Character movement not working

    there is a bunch of stuff i don't get about your implementation like using multiple canvases. i did up this jsfiddle https://jsfiddle.net/hotfeet/h015gfgt/ maybe it will help you out a bit. i was going to mess about with your code but i figured it easier to just post a working example of a basic top-down game.
  5. hotfeet

    Collision Trouble

    it's difficult to know what might be the issue without seeing some code. it does sound like tunneling and can be a bull to wrangle at times. you might need more advanced collision handling than what was in the fiddle. i just offered it as a simple solution and it works for a lot of things. best of luck.
  6. hotfeet

    Nano games

    v.well made. i like it. added your blog to favourites lookin forward to what else you make.
  7. hotfeet

    Visible spacing between tiles on tilemap

    instead of the usual tileX = x * tileSize tileY = y * tileSize i'd do tileX = x + x * tileSize tileY = y + y * tileSize you can check out this fiddle and adjust the spacing var to experiment with the effect https://jsfiddle.net/hotfeet/2pzuwwtf/
  8. hotfeet

    Collision Trouble

    here's a quick fiddle that shows that cool minkowski shizzle. i didn't add keyboard controls but just mouse over to move the rect you can just adapt from that. the relevant code is really just the function rectCollision(rect1, rect2) https://jsfiddle.net/hotfeet/euobdLvy/
  9. hotfeet

    Need help finding the right look for your game?

    3 5 & 6 are my favourites. the lava glow on the walls in 6 is nice. 3 has a great feeling of depth something those dark lines in 4 detract from imo. cheers for the vids.
  10. hotfeet

    My first non-game-jam project: Blast Down!

    v.cool love it. i was derping hard at the beginning but once i got going it was sweet.
  11. hotfeet

    Features a game framework would need?

    i see you have terrain generation listed there I assume that will include some sort of noise generator which would be one of the first things i would recommend. also i'd say a simple animation class and a whole bunch of debug options such as rendering collision geometry and coordinates and such. i only had a quick look at the git so maybe you have some of this already but that's my 2 cents. anyways looking good so far.
  12. hotfeet

    [Phaser] Wizard in a Bubble

    omg his bones remaining is the best thing ever. love it. wd.
  13. hotfeet

    First Game Launch - Chickie Can Fly

    much polish for a first game wd. can't wait to see what you crank out in the future.
  14. not sure if this is 100 percent what you're looking for but m1erickson has a really nice jsfiddle on it at http://jsfiddle.net/m1erickson/mYKp5/ that i have used before. it is quite clean imo.