Zuzuk

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  1. Thanks. But rtsp isn't supported by browsers at all. There are different solutions for that. And I generally found a solution. I used WCS player code and BABYLON video texture code. Actually I forgot all of the lines I change but if someone has the same problem thas's the point where you can start
  2. Hi Can I somehow make distance for LODs to count from the target position of ArcRotateCamera? I'm making sort of map application and when I tilt the camera down, visible meshes on the map is under the camera and I want them to be where camera is looking
  3. There is an error "Cannot read property 'id' of null" after that log
  4. Editor is loading infinitely when this message appears
  5. When I've tried to load .babylon model to the editor, I've receive a message: "ERROR: Cannot insert node with id=EditorCamera (text: EditorCamera) because another node with the same id already exists." Then I've checked the .babylon file but haven't found any object with id "EditorCamera" office.babylon
  6. It fixed the PG, but not project and I found mistake: My fps text block was on top of ALL of screen, so it blocks all picks(I thought that text block is only where the text is) Thanks for fix, don't know why it works before
  7. Main camera needs to be set to scene.cameraToUseForPointers You were right but no new camera needs to be created(for second viewport I use argument "camera" in scene.pick function) Thanks
  8. https://www.babylonjs-playground.com/#HZJI5Z#1
  9. buttons are on the first camera viewport on the stable version of gui buttons works
  10. <link deleted> click on the cube on the left side, then click on wall, then click on the button with "camera" on it
  11. Thanks anyway, I'll try something else
  12. I've took libs from here: https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/babylon.max.js https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/gui/babylon.gui.js
  13. I've updated babylon.max.js and babylon.gui.js Now buttons are not clickable
  14. It's on line 292: https://www.babylonjs-playground.com/#AEXWGL#4 function in tutorial for arcRotateCamera, for freeCamera you need to use camera.rotation.x instead of camera.beta