Art Vandelay

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About Art Vandelay

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    Advanced Member
  1. Tile Offset

    Thanks everyone @brianzinn Procedural texture is what I need but I would like to upload my own texture instead of the brick. Is there any way to do that?
  2. Tile Offset

    Hi everyone, I am trying to tile a floor but I would like to create a sort of "offset" in the tiling. I added pictures to best explain what I am trying to do. The first is what I am doing now. The second is what I would like. How can I do this? Thanks!
  3. Picking Bounding Boxes

    Thanks for the advice Will give it a try.
  4. Get absolute rotation of child mesh...

    @DeltakoshThat works, thanks!
  5. Picking Bounding Boxes

    Hi, Is there anyway to pick a bounding box? I know I can pick a mesh using scene.pick but then pickInfo.pickedPoint will give me the point where the picking ray hit the mesh. What I would like to get is the point where the picking ray hit the bounding box of the mesh. How can I do that? Thanks!
  6. Get absolute rotation of child mesh...

    Hi, Just found this thread. @DeltakoshWhat if wanted to SET the absolute rotation of a matrix? What I thought of doing was decomposing the worldMatrix, updating the rotation quaternion and then "recomposing" the world matrix with the updated rotation quaternion. I'm not sure how to do that though, or even if that really makes sense... Is there a simpler way? Thanks!
  7. Dynamic HDR Environment Map

    Just what I needed, many thanks reflectionProbe did the trick!
  8. Hi all, I have a 3d room I created that changes once in a while. I would like to create an HDR environment map of the room automatically so that PBR materials reflect the actual room. It doesn't need to be in real time, I can update it every couple minutes for example. Is there any way to do this? Thanks!
  9. Absolute Position and Pivot Point

    Thanks Adam, glad I brought it up then Would be happy to know when the issue is fixed. Also, out of curiosity, which option do you think makes more sense, changing getAbsolutePosition or setAbsolutePosition?
  10. Hi, Im pretty confused In the attached playground I create a sphere at (0,0,0). Then I change the pivot point to (0,-5,0) (the bottom of the sphere). At this point the absolute position of the sphere is still (0,0,0). However, when do setAbsolutePosition(0,0,0) I would expect no change. But the absolute position changes to (0,5,0). Why is this happening? https://playground.babylonjs.com/#RTE4BS#6 Thanks!
  11. Area of no rendering

    Great! Just what I needed, thanks
  12. Area of no rendering

    Hi, I couldn't think of a better name for the subject. Is it possible to create an area in a scene (a cube for example) where nothing is rendered? So basically any mesh, or part of a mesh, within that cube would not be rendered and become invisible. Thanks
  13. position vs absolutePosition

    Thanks guys, that's just what I needed to know
  14. Hi, In the drag and drop demo in the playground, if I change position.addInPlace to absolutePosition.addInPlace it stops working. Can anyone explain what is happening here (thus also clarifying the difference between position and absolute position). Thanks!
  15. new mesh type : dashed lines

    OK thanks.