greenbird

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Posts posted by greenbird


  1. In the game "Monster Wants Candy," I see this in the source code, and I was wondering why this was done. I've tried doing this myself but keep failing.

    This is what I mean:

    var Candy = {};
    Candy.Boot = function(game){};
    Candy.Boot.prototype = {
    	preload: function(){
    		// preload the loading indicator first before anything else
    		this.load.image('preloaderBar', 'img/loading-bar.png');
    	},
    	create: function(){
    		// set scale options
    		this.input.maxPointers = 1;
    		this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
    		this.scale.pageAlignHorizontally = true;
    		this.scale.pageAlignVertically = true;
    		this.scale.setScreenSize(true);
    		// start the Preloader state
    		this.state.start('Preloader');
    	}
    };

    (source: https://github.com/EnclaveGames/Monster-Wants-Candy-demo/blob/gh-pages/src/Boot.js)

     

    var gameWidth = 800, gameHeight = 600;
    
    var game = new Phaser.Game(gameWidth, gameHeight, Phaser.AUTO), 
    BootState = function () {},
    gameOptions = {
    	playSound: true,
    	playMusic: true
    },
    musicPlayer;
    
    
    BootState.prototype = {
    	preload: function () {
    		this.game.load.image('loadingbar', 'assets/images/loadingbar.png');
    		this.game.load.image('logo', 'assets/images/logo2.png');
    		this.game.load.script('LoadState', 'js/gamestates/LoadState.js');
    		this.game.load.script('pollyfill', 'js/lib/pollyfill.js');
    		this.game.load.script('utils', 'js/lib/utils.js');
    	},
    
    	create: function () {
    
    
    		
    		game.renderer.renderSession.roundPixels = true;
    		Phaser.Canvas.setImageRenderingCrisp(this.game.canvas);
    
    
    		this.game.state.add('LoadState', LoadState);
    		this.game.state.start('LoadState');
    	}
    };
    
    
    this.game.state.add('BootState', BootState);
    
    this.game.state.start("BootState"); 

     

    I also note that I don't take "Game" as an argument in my game state functions, unlike Monster Wants Candy which has the argument "game" in it's bootstate.

     

    Have I been doing something wrong? I'm following most of the tutorials and example code I've seen so far, though I am aware those may not always be good examples of best practice.

    Thanks in advance for replies and sorry for the long post. I'm a bit of a JS and Phaser noob, I'm mainly just aiming to learn good practice with this project.