Fantacytc

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  1. Thank you very much. I'll give a try and check!!
  2. Hi I'm currently working on a simple game avatar animation using Blender (2.79) with the TOB exporter. The animation works perfectly in blender. However when TOB exporting to a BJS rendering canvas, It is hard to find the skeleton info of mesh / armatures even after using MeshFactory and instance function. Somehow I just don't find any function named like "defineskeleton" being called. I'm curious whether I miss something here so that the animation doesn't work ! Are there any step-by-step tutorials getting started for using TOB exporter .js file with blender animations? I found some resources such as scene.beginAnimation, mesh.skeleton.beginAnimation but no success! This is the playground I made https://willlinifm.github.io/Skeleton_Animation/ and .js file https://willlinifm.github.io/Skeleton_Animation/bone3.js Thank you so much Have a nice day!