Finwillwin

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  1. I don't know, anyone want to work on a Phaser 2 game? Here is my portfolio: https://hollow-box-softworks.itch.io/
  2. Finwillwin

    Looking 4 teammates for rpg

    What role do you need filled. Hit me up boi. https://hollow-box-softworks.itch.io
  3. Finwillwin

    Animation Problem

    Here is my issue: Uncaught TypeError: Cannot read property 'getFrameIndexes' of null at i.AnimationManager.add (phaser.min.js:3) at Object.create (hub.js:45) at i.StateManager.loadComplete (phaser.min.js:3) at i.StateManager.preUpdate (phaser.min.js:3) at i.Game.updateLogic (phaser.min.js:3) at i.Game.update (phaser.min.js:3) at i.RequestAnimationFrame.updateRAF (phaser.min.js:3) at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3) Here is my code: if(game.spawn == 0){ player = game.add.sprite(500, 800, 'guy'); } else if(game.spawn == 1){ player = game.add.sprite(1700, 1002, 'guy'); } horn = 0; player.scale.setTo(1,1); game.physics.arcade.enable(player); player.body.collideWorldBounds = true; up = game.input.keyboard.addKey(Phaser.Keyboard.W); down = game.input.keyboard.addKey(Phaser.Keyboard.S); left = game.input.keyboard.addKey(Phaser.Keyboard.A); right = game.input.keyboard.addKey(Phaser.Keyboard.D); y = game.input.keyboard.addKey(Phaser.Keyboard.Y); n = game.input.keyboard.addKey(Phaser.Keyboard.N); f = game.input.keyboard.addKey(Phaser.Keyboard.F); f.onDown.add(hub.gofull, this); q = game.input.keyboard.addKey(Phaser.Keyboard.Q); q.onDown.add(hub.show, this); game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; game.camera.follow(player, Phaser.Camera.FOLLOW_LOCKON, 0.1, 0.1); player.animations.add('right', [14,16], 6, true); player.animations.add('left', [20,22], 6, true); player.animations.add('down', [2,4], 6, true); player.animations.add('up', [10,8], 6, true);
  4. Finwillwin

    The Phaser 3 Wishlist Thread :)

    *Fix a bug in Phaser ce were if you use a tilemap, it makes a miniledge so you can jump on walls.
  5. Finwillwin

    Game list of phaser games

    Here are my games : hollow-box-softworks.itch.io
  6. Finwillwin

    HOW DO I PUT WEB FONTS INTO A MULTI JS FILE PHASER GAME???

    So were do I place the JS in my code? thx
  7. Finwillwin

    HOW DO I PUT WEB FONTS INTO A MULTI JS FILE PHASER GAME???

    THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  8. So I followed this tutorial, but I can't get it to work: Here is my code: <html lang="en"> <header> <style type="text/css"> @font-face { font-family: 'press_start_2pregular'; src: url('pressstart2p-webfont.woff2') format('woff2'), url('pressstart2p-webfont.woff') format('woff'); font-weight: normal; font-style: normal; } </style> </header> <head> <meta charset="UTF-8" /> <title>Disturbance in Sector C</title> <script type="text/javascript" src="code/phaser.min.js"></script> <script type="text/javascript" src="code/Level1.js"></script> <script type="text/javascript" src="code/Level0.js"></script> <script type="text/javascript" src="code/start.js"></script> <script type="text/javascript" src="code/settingsmain.js"></script> <script type="text/javascript" src="code/settingsmain1.js"></script> <script type="text/javascript" src="code/settingsmain2.js"></script> <script type="text/javascript" src="code/Loader.js"></script> <script type="text/javascript" src="code/Loader1.js"></script> <script type="text/javascript" src="code/Loader2.js"></script> <script type="text/javascript" src="code/Loader3.js"></script> <script type="text/javascript" src="code/intro.js"></script> <script type="audio/mp3" src="audio/Outerlands.mp3"></script> <style type="text/css">body {margin: 0;}body{ background-color:black; }</style> <head> <link rel="shortcut icon" href="favicon.ico" type="image/x-icon"> <link rel="icon" href="favicon.ico" type="image/x-icon"> </head> <body> <div style="font-family:Press Start 2P; position:absolute; left:-10000px">Font Loaded</div> <script type="text/javascript"> var game = new Phaser.Game(1100, 550, Phaser.AUTO); game.state.add('Level1', Level1); game.state.add('Level0', Level0); game.state.add('Loader', loader); game.state.add('Loader1', loader1); game.state.add('Loader2', loader2); game.state.add('Loader3', loader3); game.state.add('start', start); game.state.add('settingsmain', settingsmain); game.state.add('settingsmain1', settingsmain1); game.state.add('settingsmain2', settingsmain2); game.state.add('intro', intro); game.state.start('Loader'); game.pause = 0; game.kys = 0; game.fps = 1; game.mute = 0; game.spawn = 0; game.downn = 0; game.song = 0; game.weapon = 0; game.frame = 0; </script> </body> </html> So ya thanks!
  9. In the index.html put the variable as <html lang="en"> <head> <meta charset="UTF-8" /> <title>Your Game</title> <script type="text/javascript" src="code/phaser.min.js"></script> <script type="text/javascript" src="code/Level1.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(1100, 550, Phaser.AUTO); var game.variable = 0930211 </script> </body> </html>
  10. Whenever I upload it, it says it can't find phaser+all the levels! Here is the index.html code: <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>The Adventure of Bleekofla</title> <script type="text/javascript" src="phaser.min.js"></script> <script type="text/javascript" src="loader.js"></script> <script type="text/javascript" src="Start.js"></script> <script type="text/javascript" src="ref.js"></script> <script type="text/javascript" src="ref1.js"></script> <script type="text/javascript" src="ref2.js"></script> <script type="text/javascript" src="intro.js"></script> <script type="text/javascript" src="battle.js"></script> <script type="text/javascript" src="house.js"></script> <script type="text/javascript" src="Level1.js"></script> <script type="text/javascript" src="Level2.js"></script> <script type="text/javascript" src="Level3.js"></script> <script type="text/javascript" src="Level4.js"></script> <script type="text/javascript" src="Level5.js"></script> <script type="text/javascript" src="Level6.js"></script> <script type="text/javascript" src="outro.js"></script> <script type="text/javascript" src="cred.js"></script> <script type="text/javascript" src="old.js"></script> <style type="text/css">body {margin: 0;}body{ background-color:black; }</style> </head> <body> <body background="assets/plumbus.png"> <script type="text/javascript"> var game = new Phaser.Game(1080,560, Phaser.AUTO); game.state.add('loader', loader); game.state.add('ref', ref); game.state.add('ref1', ref1); game.state.add('ref2', ref2); game.state.add('Start', Start); game.state.add('intro', intro); game.state.add('house', house); game.state.add('battle', battle); game.state.add('Level1', Level1); game.state.add('Level2', Level2); game.state.add('Level3', Level3); game.state.add('Level4', Level4); game.state.add('Level5', Level5); game.state.add('Level6', Level6); game.state.add('outro', outro); game.state.add('cred', cred); game.state.add('old', old); game.state.start('loader'); game.lives = 3; game.levels = 1; game.plubs = 0; game.spawns = 0; </script> </body> </html>
  11. Whenever I upload it, it says it can't find phaser+all the levels! Here is the index.html code: <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>The Adventure of Bleekofla</title> <script type="text/javascript" src="phaser.min.js"></script> <script type="text/javascript" src="loader.js"></script> <script type="text/javascript" src="Start.js"></script> <script type="text/javascript" src="ref.js"></script> <script type="text/javascript" src="ref1.js"></script> <script type="text/javascript" src="ref2.js"></script> <script type="text/javascript" src="intro.js"></script> <script type="text/javascript" src="battle.js"></script> <script type="text/javascript" src="house.js"></script> <script type="text/javascript" src="Level1.js"></script> <script type="text/javascript" src="Level2.js"></script> <script type="text/javascript" src="Level3.js"></script> <script type="text/javascript" src="Level4.js"></script> <script type="text/javascript" src="Level5.js"></script> <script type="text/javascript" src="Level6.js"></script> <script type="text/javascript" src="outro.js"></script> <script type="text/javascript" src="cred.js"></script> <script type="text/javascript" src="old.js"></script> <style type="text/css">body {margin: 0;}body{ background-color:black; }</style> </head> <body> <body background="assets/plumbus.png"> <script type="text/javascript"> var game = new Phaser.Game(1080,560, Phaser.AUTO); game.state.add('loader', loader); game.state.add('ref', ref); game.state.add('ref1', ref1); game.state.add('ref2', ref2); game.state.add('Start', Start); game.state.add('intro', intro); game.state.add('house', house); game.state.add('battle', battle); game.state.add('Level1', Level1); game.state.add('Level2', Level2); game.state.add('Level3', Level3); game.state.add('Level4', Level4); game.state.add('Level5', Level5); game.state.add('Level6', Level6); game.state.add('outro', outro); game.state.add('cred', cred); game.state.add('old', old); game.state.start('loader'); game.lives = 3; game.levels = 1; game.plubs = 0; game.spawns = 0; </script> </body> </html>
  12. Finwillwin

    How make an animation play before my character dies

    How would I do this again(maybe example code) here is mine. boom.animation.onComplete(game.state.start('Level1'))
  13. Finwillwin

    PLAY TESTERS?

    Thanks!
  14. Finwillwin

    PLAY TESTERS?

    Thanks! That jumping glitch was a glitch that I just fixed, sorry. I'm working on new levels/enemies/stuff, so check back in a week and it should have a few more levels and more enemies. Also, I'll get right on the intro skip.
  15. Finwillwin

    PLAY TESTERS?

    Try this- https://preview.c9users.io/finwillwin/the_adventure_bleekofla/index.html?_c9_id=livepreview0&_c9_host=https://ide.c9.io