Finwillwin

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About Finwillwin

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  1. Finwillwin

    How make saves in Phaser?

    I lost my brain cells a few days ago.
  2. Finwillwin

    HTML5 to EXE?

    I can't find the download link, do you have it(sorry)?
  3. Finwillwin

    How make saves in Phaser?

    How do you make save games in Phaser?
  4. Finwillwin

    HTML5 to EXE?

    Just wondering what could be used to make a phaser game into an executable.
  5. Finwillwin

    Porting HMTL5 Game made with Phaser 2 to Android & iOS

    Sorry no clue for HMTL or HTML.
  6. Finwillwin

    Submarine Popper

    Hey, this is pretty good, if you want to get more feedback I would recommend itch.io or Gamejolt. (Also maybe add more overlays and make the art a bit less static.)
  7. I don't know, anyone want to work on a Phaser 2 game? Here is my portfolio: https://hollow-box-softworks.itch.io/
  8. Finwillwin

    Looking 4 teammates for rpg

    What role do you need filled. Hit me up boi. https://hollow-box-softworks.itch.io
  9. Finwillwin

    Animation Problem

    Here is my issue: Uncaught TypeError: Cannot read property 'getFrameIndexes' of null at i.AnimationManager.add (phaser.min.js:3) at Object.create (hub.js:45) at i.StateManager.loadComplete (phaser.min.js:3) at i.StateManager.preUpdate (phaser.min.js:3) at i.Game.updateLogic (phaser.min.js:3) at i.Game.update (phaser.min.js:3) at i.RequestAnimationFrame.updateRAF (phaser.min.js:3) at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3) Here is my code: if(game.spawn == 0){ player = game.add.sprite(500, 800, 'guy'); } else if(game.spawn == 1){ player = game.add.sprite(1700, 1002, 'guy'); } horn = 0; player.scale.setTo(1,1); game.physics.arcade.enable(player); player.body.collideWorldBounds = true; up = game.input.keyboard.addKey(Phaser.Keyboard.W); down = game.input.keyboard.addKey(Phaser.Keyboard.S); left = game.input.keyboard.addKey(Phaser.Keyboard.A); right = game.input.keyboard.addKey(Phaser.Keyboard.D); y = game.input.keyboard.addKey(Phaser.Keyboard.Y); n = game.input.keyboard.addKey(Phaser.Keyboard.N); f = game.input.keyboard.addKey(Phaser.Keyboard.F); f.onDown.add(hub.gofull, this); q = game.input.keyboard.addKey(Phaser.Keyboard.Q); q.onDown.add(hub.show, this); game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; game.camera.follow(player, Phaser.Camera.FOLLOW_LOCKON, 0.1, 0.1); player.animations.add('right', [14,16], 6, true); player.animations.add('left', [20,22], 6, true); player.animations.add('down', [2,4], 6, true); player.animations.add('up', [10,8], 6, true);
  10. Finwillwin

    The Phaser 3 Wishlist Thread :)

    *Fix a bug in Phaser ce were if you use a tilemap, it makes a miniledge so you can jump on walls.
  11. Finwillwin

    Game list of phaser games

    Here are my games : hollow-box-softworks.itch.io
  12. Finwillwin

    HOW DO I PUT WEB FONTS INTO A MULTI JS FILE PHASER GAME???

    So were do I place the JS in my code? thx
  13. Finwillwin

    HOW DO I PUT WEB FONTS INTO A MULTI JS FILE PHASER GAME???

    THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. So I followed this tutorial, but I can't get it to work: Here is my code: <html lang="en"> <header> <style type="text/css"> @font-face { font-family: 'press_start_2pregular'; src: url('pressstart2p-webfont.woff2') format('woff2'), url('pressstart2p-webfont.woff') format('woff'); font-weight: normal; font-style: normal; } </style> </header> <head> <meta charset="UTF-8" /> <title>Disturbance in Sector C</title> <script type="text/javascript" src="code/phaser.min.js"></script> <script type="text/javascript" src="code/Level1.js"></script> <script type="text/javascript" src="code/Level0.js"></script> <script type="text/javascript" src="code/start.js"></script> <script type="text/javascript" src="code/settingsmain.js"></script> <script type="text/javascript" src="code/settingsmain1.js"></script> <script type="text/javascript" src="code/settingsmain2.js"></script> <script type="text/javascript" src="code/Loader.js"></script> <script type="text/javascript" src="code/Loader1.js"></script> <script type="text/javascript" src="code/Loader2.js"></script> <script type="text/javascript" src="code/Loader3.js"></script> <script type="text/javascript" src="code/intro.js"></script> <script type="audio/mp3" src="audio/Outerlands.mp3"></script> <style type="text/css">body {margin: 0;}body{ background-color:black; }</style> <head> <link rel="shortcut icon" href="favicon.ico" type="image/x-icon"> <link rel="icon" href="favicon.ico" type="image/x-icon"> </head> <body> <div style="font-family:Press Start 2P; position:absolute; left:-10000px">Font Loaded</div> <script type="text/javascript"> var game = new Phaser.Game(1100, 550, Phaser.AUTO); game.state.add('Level1', Level1); game.state.add('Level0', Level0); game.state.add('Loader', loader); game.state.add('Loader1', loader1); game.state.add('Loader2', loader2); game.state.add('Loader3', loader3); game.state.add('start', start); game.state.add('settingsmain', settingsmain); game.state.add('settingsmain1', settingsmain1); game.state.add('settingsmain2', settingsmain2); game.state.add('intro', intro); game.state.start('Loader'); game.pause = 0; game.kys = 0; game.fps = 1; game.mute = 0; game.spawn = 0; game.downn = 0; game.song = 0; game.weapon = 0; game.frame = 0; </script> </body> </html> So ya thanks!
  15. In the index.html put the variable as <html lang="en"> <head> <meta charset="UTF-8" /> <title>Your Game</title> <script type="text/javascript" src="code/phaser.min.js"></script> <script type="text/javascript" src="code/Level1.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(1100, 550, Phaser.AUTO); var game.variable = 0930211 </script> </body> </html>