PlayingInCanvas

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About PlayingInCanvas

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    https://pic.pirron-rodon.one/
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  1. New version released and sample updated: https://playcanv.as/index/rgPDbmwa v1.1.0 Added method to go to a point using tags (e.g. go to platform). Added method to navigate to a list of points, creating a path. Much smoother transitions when stopping/starting an animation midway.
  2. Aphrodite Starter Kit UI Text Input A PlayCanvas ready to play starter kit providing a ready to use UI Text Input that works both in desktop and mobile. See it in action here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project and access to the full source code. You can use it to easily add mobile friendly input boxes anywhere in your UI and even directly in your 3D world. Features list: Easy to setup with documentated parameters. Works in both desktop and mobile devices. Three different types provided: All text, Numbers and Password. Automatically resizes when text is out of bounds. Copy/paste supported via keyboard shortcuts. Full source code provided.
  3. New post process effect released: Object Outline A post process effect that can highlight any model in your scene using colored lines. A simple and fast post process effect to highlight any model in your scene. Simple to use API to enable/disable the outline on any entity. Code sample included using mouse hover to highlight any entity with a collision component. See it in action here. Get it here: https://pic.pirron-rodon.one
  4. A PlayCanvas ready to play starter kit with an animated camera orbit script that uses easy to setup position and look at points. See a live sample here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project and access to the full source code. You can use it to quickly create animated paths for product configurators, architectural visualizations or game cut-scenes. Features list: Easily setup an animated path by providing a list of points. Control fully where the camera looks at by creating a second list of look at points. That’s it, you now have an animated path! Based on the standard PlayCanvas model viewer Orbit Camera scripts with support for zoom, pan and orbit in both desktop and mobile. Uses the PlayCanvas tween.js library to smoothly interpolate between points. On each rest point between animations you can freely orbit, pan and zoom. As soon as the animation resumes the camera will be smoothly animated in place. Easy to understand source code, exposing pc.Events to start the animation from any script. Get it now here: https://pic.pirron-rodon.one/
  5. Documentation with code samples released: https://pic.pirron-rodon.one/docs/extensions/artemis.html
  6. New version released: v1.0.1 Automatically calculate size and position of any Box Collision component, taking into account its children entities. Less time setting up colliders! Watch it in action:
  7. Aris Common Utilities for PlayCanvas (free) A collection of functions and utilities that extend and help automate common actions in the PlayCanvas editor. An expanding collection of useful methods from our PIC extensions that can help every user in many common PlayCanvas tasks. Features: Export part or all of your scene’s geometry to OBJ. Easily duplicate an entity as many times you require with a click of a button. Grid positioning: easily position your entities in grids, full control of cell size and axis. Automatically calculate size and position of any Box Collision component, taking into account its children entities. More coming! Watch this place for new methods added. Get it for free now: https://pic.pirron-rodon.one/
  8. Navigation mesh generation inside the PlayCanvas editor in seconds and a 3D pathfinding runtime to animate any entity on a path. Get it here! Easily created navigation zones, find paths and animate your entities on them. Play with it on our playground here! Features: Navigation mesh generation inside the PlayCanvas Editor using Recast, all settings are exposed to tweak. The source .obj of each navigation mesh is added to your project. You can easily download and further edit it. Parse any number of selected entities or even the whole scene. Easily manage your pathfinding zones, simple API to switch active zone on runtime. Pathfinding runtime API to find paths and animate entities on them. THREE-Pathfinding is used as the pathfinding solver. View the documentation here. By subscribing to this product you get access to an editor extension that can easily generate navigation meshes inside the PlayCanvas editor. In addition you get full source code access to all run-time scripts and the THREE-Pathfinding solver. All navigation meshes generated are yours to keep, even after your subscription has ended.
  9. Detailed documentation has been added on how to use and setup Danae. You can view it here.
  10. Example project created based on this starter kit: Difer.es, a company portfolio website.
  11. Aphrodite Starter Kit Planet with Points A PlayCanvas ready to play starter kit with easy to configure points and orbits on an animated globe sphere. See a live sample here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project, with mobile-friendly assets and access to the full source code. You can use it to make a strategy game, an air-booking app or just as a playground for rendering data in 3D! Features list: 3D globe model extruded to showcase in detail the surface of the earth. Animated water shader which can be easily configured. Water/land textures blended with colors of your choice. Day/night shader effect with city lights fading in/out. Dynamic point generation from a simple JSON file. No coding required to update the points. Dynamic orbit/points connection line from the same JSON file. Again, no coding required! Orbits are rendered using a Bezier 4-point curve which correctly calculates the path for both long and short distances. A complete picker class supporting mouse/touch events: click down/up/hover on element. Simple UI elements are already in place: game menu and city modal. All points use real world latitude and longitude so you easily place a new point with accuracy. Support for multiple languages using a simple localization JSON file per language. Performance is great: All points are batched automatically resulting in draw calls being less than 10. All textures are compressed in VRAM, total texture size is <30MB Polygon count is quite low <40K Camera controls are very easy to configure and use the standard PlayCanvas model viewer scripts. Expanded to support animation methods which you can easily invoke. Get it now here: https://pic.pirron-rodon.one/
  12. New version released: edit all effects directly inside the Playcanvas editor. v1.1.0 - Scalable Ambient Occlusion - God Rays - Depth of Field See an example here.
  13. Ermis Special Effects released! PlayCanvas post process effects available now: - Scalable Ambient Occlusion - God Rays - Depth of Field More coming! Watch them, desktop only: https://playcanv.as/b/ZWfqkdUY/ Lower res, semi-real-time mobile version: https://playcanv.as/b/f5P5gzfh/ Get them here, combo option available: https://pic.pirron-rodon.one/
  14. Level Of Detail manager to automatically switch models and reduce the scene complexity. Easily setup your models levels of detail, billboard support for the last LOD and live preview inside the PlayCanvas editor. Features: Three Levels of Detail supported. You can use different models for each LOD or use the same model and control which mesh instance is rendered. Great for packing models together! Control the distance breakpoint where each LOD is switched on/off. Billboard support for the last LOD (automatically faces the camera). Live preview inside the PlayCanvas editor. Batch processing: copy/paste settings to any number of entities. Sample scene: https://playcanv.as/b/EHdAEBSg/ Get it here: https://pic.pirron-rodon.one/
  15. Artemis Animation Timeline released! Try it for 30 days for free: https://pic.pirron-rodon.one/