PlayingInCanvas

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Everything posted by PlayingInCanvas

  1. A PlayCanvas ready to play starter kit with an animated camera orbit script that uses easy to setup position and look at points. See a live sample here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project and access to the full source code. You can use it to quickly create animated paths for product configurators, architectural visualizations or game cut-scenes. Features list: Easily setup an animated path by providing a list of points. Control fully where the camera looks at by creating a second list of look at points. That’s it, you now have an animated path! Based on the standard PlayCanvas model viewer Orbit Camera scripts with support for zoom, pan and orbit in both desktop and mobile. Uses the PlayCanvas tween.js library to smoothly interpolate between points. On each rest point between animations you can freely orbit, pan and zoom. As soon as the animation resumes the camera will be smoothly animated in place. Easy to understand source code, exposing pc.Events to start the animation from any script. Get it now here: https://pic.pirron-rodon.one/
  2. PlayingInCanvas

    Released: Aphrodite Starter Kit Animated Camera Orbit

    New version released and sample updated: https://playcanv.as/index/rgPDbmwa v1.1.0 Added method to go to a point using tags (e.g. go to platform). Added method to navigate to a list of points, creating a path. Much smoother transitions when stopping/starting an animation midway.
  3. PlayingInCanvas

    Released: Aphrodite Starter Kit UI Text Input

    Aphrodite Starter Kit UI Text Input A PlayCanvas ready to play starter kit providing a ready to use UI Text Input that works both in desktop and mobile. See it in action here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project and access to the full source code. You can use it to easily add mobile friendly input boxes anywhere in your UI and even directly in your 3D world. Features list: Easy to setup with documentated parameters. Works in both desktop and mobile devices. Three different types provided: All text, Numbers and Password. Automatically resizes when text is out of bounds. Copy/paste supported via keyboard shortcuts. Full source code provided.
  4. PlayingInCanvas

    Released: Ermis Special Effects

    Ermis Special Effects released! PlayCanvas post process effects available now: - Scalable Ambient Occlusion - God Rays - Depth of Field More coming! Watch them, desktop only: https://playcanv.as/b/ZWfqkdUY/ Lower res, semi-real-time mobile version: https://playcanv.as/b/f5P5gzfh/ Get them here, combo option available: https://pic.pirron-rodon.one/
  5. PlayingInCanvas

    Released: Ermis Special Effects

    New post process effect released: Object Outline A post process effect that can highlight any model in your scene using colored lines. A simple and fast post process effect to highlight any model in your scene. Simple to use API to enable/disable the outline on any entity. Code sample included using mouse hover to highlight any entity with a collision component. See it in action here. Get it here: https://pic.pirron-rodon.one
  6. PlayingInCanvas

    Released: Artemis Animation Timeline

    Artemis Animation Timeline A PlayCanvas in editor timeline allowing you to animate any entity and preview the results in realtime. Combine multiple animations to create cut-scenes and scripted events! Features: Record multiple tracks, animating entity transforms (position, rotation, scale) directly inside the PlayCanvas editor. Keyframes and complex animation curves supported. Each animation timeline can be played separately and controlled by any script. Live editor preview. Try it for 30 days for free: https://pic.pirron-rodon.one/ View the documentation here: https://pic.pirron-rodon.one/docs/extensions/artemis.html
  7. PlayingInCanvas

    Released: Artemis Animation Timeline

    Documentation with code samples released: https://pic.pirron-rodon.one/docs/extensions/artemis.html
  8. PlayingInCanvas

    Released: FREE Aris Common Utilities

    Aris Common Utilities for PlayCanvas (free) A collection of functions and utilities that extend and help automate common actions in the PlayCanvas editor. An expanding collection of useful methods from our PIC extensions that can help every user in many common PlayCanvas tasks. Features: Export part or all of your scene’s geometry to OBJ. Easily duplicate an entity as many times you require with a click of a button. Grid positioning: easily position your entities in grids, full control of cell size and axis. Automatically calculate size and position of any Box Collision component, taking into account its children entities. More coming! Watch this place for new methods added. Get it for free now: https://pic.pirron-rodon.one/
  9. PlayingInCanvas

    Released: FREE Aris Common Utilities

    New version released: v1.0.1 Automatically calculate size and position of any Box Collision component, taking into account its children entities. Less time setting up colliders! Watch it in action:
  10. PlayingInCanvas

    Released: Orestis 3D Pathfinding

    Navigation mesh generation inside the PlayCanvas editor in seconds and a 3D pathfinding runtime to animate any entity on a path. Get it here! Easily created navigation zones, find paths and animate your entities on them. Play with it on our playground here! Features: Navigation mesh generation inside the PlayCanvas Editor using Recast, all settings are exposed to tweak. The source .obj of each navigation mesh is added to your project. You can easily download and further edit it. Parse any number of selected entities or even the whole scene. Easily manage your pathfinding zones, simple API to switch active zone on runtime. Pathfinding runtime API to find paths and animate entities on them. THREE-Pathfinding is used as the pathfinding solver. View the documentation here. By subscribing to this product you get access to an editor extension that can easily generate navigation meshes inside the PlayCanvas editor. In addition you get full source code access to all run-time scripts and the THREE-Pathfinding solver. All navigation meshes generated are yours to keep, even after your subscription has ended.
  11. PlayingInCanvas

    Released: Danea Environment Painter

    Supercharged objects placement using physics directly inside the PlayCanvas editor. Speed up your scene creation! Create natural looking scenes without effort, paint anything on top of anything. Use cases: Easy to use rules for painting a collection of objects. Paint decals on top of surfaces without worrying about manual placement. Drop feature to create natural looking scenes. Athena Terrain Creator support for painting on terrain models. Get it here: https://pic.pirron-rodon.one/ View the documentation here. Speed level design: Physics Drop Feature:
  12. PlayingInCanvas

    Released: Danea Environment Painter

    Detailed documentation has been added on how to use and setup Danae. You can view it here.
  13. Aphrodite Starter Kit Planet with Points A PlayCanvas ready to play starter kit with easy to configure points and orbits on an animated globe sphere. See a live sample here! A complete PlayCanvas project is forked and added to your account. You will be receiving a ready to play project, with mobile-friendly assets and access to the full source code. You can use it to make a strategy game, an air-booking app or just as a playground for rendering data in 3D! Features list: 3D globe model extruded to showcase in detail the surface of the earth. Animated water shader which can be easily configured. Water/land textures blended with colors of your choice. Day/night shader effect with city lights fading in/out. Dynamic point generation from a simple JSON file. No coding required to update the points. Dynamic orbit/points connection line from the same JSON file. Again, no coding required! Orbits are rendered using a Bezier 4-point curve which correctly calculates the path for both long and short distances. A complete picker class supporting mouse/touch events: click down/up/hover on element. Simple UI elements are already in place: game menu and city modal. All points use real world latitude and longitude so you easily place a new point with accuracy. Support for multiple languages using a simple localization JSON file per language. Performance is great: All points are batched automatically resulting in draw calls being less than 10. All textures are compressed in VRAM, total texture size is <30MB Polygon count is quite low <40K Camera controls are very easy to configure and use the standard PlayCanvas model viewer scripts. Expanded to support animation methods which you can easily invoke. Get it now here: https://pic.pirron-rodon.one/
  14. PlayingInCanvas

    Released: Aphrodite Starter Kit Planet with Points

    Example project created based on this starter kit: Difer.es, a company portfolio website.
  15. PlayingInCanvas

    Released: Ermis Special Effects

    New version released: edit all effects directly inside the Playcanvas editor. v1.1.0 - Scalable Ambient Occlusion - God Rays - Depth of Field See an example here.
  16. PlayingInCanvas

    Released: Hera LOD Manager

    Level Of Detail manager to automatically switch models and reduce the scene complexity. Easily setup your models levels of detail, billboard support for the last LOD and live preview inside the PlayCanvas editor. Features: Three Levels of Detail supported. You can use different models for each LOD or use the same model and control which mesh instance is rendered. Great for packing models together! Control the distance breakpoint where each LOD is switched on/off. Billboard support for the last LOD (automatically faces the camera). Live preview inside the PlayCanvas editor. Batch processing: copy/paste settings to any number of entities. Sample scene: https://playcanv.as/b/EHdAEBSg/ Get it here: https://pic.pirron-rodon.one/
  17. PlayingInCanvas

    Released: Artemis Animation Timeline

    Artemis Animation Timeline released! Try it for 30 days for free: https://pic.pirron-rodon.one/
  18. PlayingInCanvas

    Released: Athena Terrain Creator

    This has been under development for a while but we are proud to have it released today! Using a Chrome extension you can subscribe and load our libraries directly inside the PlayCanvas editor. We are determined in providing a list of editor extensions that empower PlayCanvas and solve case specific problems. Coming soon: Physics Painter P2P Multiplayer Animation Timeline Starter Kits Learn more: https://pic.pirron-rodon.one/ Athena Terrain Creator Create dynamic terrains from heightmaps with adjustable quality and multiple textures that render directly inside the PlayCanvas editor. Terrain creator is an editor extension that integrates seamlessly with the PlayCanvas editor. It provides tools that help you add natural terrains in your scenes and the ability to do object placement in a WYSIWYG way. Features list: In editor terrain generator from heightmaps. No need to include big terrain models to your app, reduce your download size to a minimum. Terrain generation on runtime is fast! Depending on the quality selected can be < 300ms. Support for single and tiled heightmaps, seams are properly calculated during normals generation. Why tiles? Benefit by camera frustrum culling to achieve greater performance. Support for infinite number of terrains! Take care of your polycount and you can have as many terrains as you like. Control your terrain model detail by selecting the number of subdivisions. Control your terrain total size in all directions. Support for colormaps with up to four texture channels. The splatmap shader uses the PlayCanvas shader chunks system supporting all lighting/rendering effects. The terrain model generated uses a standard PlayCanvas material for lighting. A collision component is added that allows compatibility with other editor extensions coming soon. A special terrain-runtime.js script is added to your project to generate your terrain on runtime. All terrains generated are yours to keep! All extension fields include detailed tooltips with usage instructions. Coming soon: API pc.Events that allow you to add your custom logic during terrain generation/texturing.
  19. PlayingInCanvas

    Released: Athena Terrain Creator

    Christmas sale: Free to try for 10 days. Buy for 12$ and own forever. https://pic.pirron-rodon.one/
  20. PlayingInCanvas

    Released: Danea Environment Painter

    Christmas sale: Free to try for 10 days. Buy for 12$ and own forever. https://pic.pirron-rodon.one/
  21. PlayingInCanvas

    Released: Danea Environment Painter

    Danae Environment Painter is now released! Free trials available, let us know of your feedback. https://pic.pirron-rodon.one/ This is a release candidate made available by user demand, we are working around the clock for a stable release. Enjoy!
  22. PlayingInCanvas

    Released: Danea Environment Painter

    Decals painting:
  23. PlayingInCanvas

    Released: Athena Terrain Creator

    Free trials available! Try Athena Terrain Creator now. Download our Chrome extension here:https://chrome.google.com/webstore/detail/playingincanvas/dfokedhgmlgbgmkhfhcingaieajhibhb Fire up your PlayCanvas editor. Activate the extension and enable your free trial.
  24. PlayingInCanvas

    Robostorm.io

    That's awesome! Plays great, plays fast. Would be very interested on some details about your custom physics engine (I think you mentioned it on a tweet of yours) and why you chose to do that.
  25. PlayingInCanvas

    Work in Progress: Escaping Earth - 3D space platformer

    A prototype viewer of the 300+ stars that are added to the game. https://playcanv.as/b/6UWJvbcE/ And an article on this: http://pirron.one/playingincanvas/fitting-galaxy-computer-screen