gtspina

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  1. Fix position after scale

    Hi guys. I'm trying to do a "zoom in" effect on a GUI_Object. But when scaling the image leaves the original collision field. How to keep the image centered with the collision field of the button? Before click: After click: Code: game.UI.ButtonInit = me.GUI_Object.extend({ init: function (x, y, image) { this._super(me.GUI_Object, "init", [x, y, { image: image, }]); this.anchorPoint.set(0, 0); this.floating = false; }, onClick: function () { this._super(me.Sprite, "scale", [.8, .8]); }, update: function () { return true; }, draw: function (renderer) { this._super(me.GUI_Object, "draw", [renderer]); } });