fernfreak

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  1. Cloning skeleton on iOS copies references

    I skimmed your sample (http://www.babylonjs-playground.com/#GTHTR#1) and this was incredibly useful for getting the mesh to clone properly on mobile. Unfortunately, once I use geometry.copy, the subMesh data is lost and I am unable to apply my multi-material. (I have subMeshes[2] on the original, but only subMeshes[1] on the clone) such that the textures are screwed up. On the other hand, if I don't do the geometrycopy, I am unable to have unique animations on the clones. Is there some way of doing geometry copy, but maintaining the subMesh data? Thanks in advance for the help!