BlackMojito

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About BlackMojito

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  • Birthday 03/23/1987

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    Shanghai

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  1. I know that material has an "orientation" property which can handle this. But I just want to know if there a global way to do that.
  2. I just read the source code and yes CreateScreenshot calls internally drawImage...
  3. Hi Folks, I am reading the documentation https://doc.babylonjs.com/how_to/render_scene_on_a_png. But in my case, if I just want to take a simple screenshot, is there anyway to do it directly using html5 APIs? I know that we have drawImage function but it seems to be used only for 2d canvas. How can I do it then? Thanks
  4. More details, I am developing the "viewer" component and I need to provide it as a React Component to the front-end team. Is there any example? Or is there any instruction?
  5. Hi Luaacro, Hum...finally I integrated SAO (https://threejs.org/examples/webgl_postprocessing_sao.html) in my App.
  6. Hi Folks, I saw in the github that we had "[viewer] - Add support for React.js #3077" (https://github.com/BabylonJS/Babylon.js/issues/3077). What is it exactly for? I am asking because I am considering using React as the UI framework of my App. Another question is what is the "viewer" here stand for?
  7. Is there a built-in way to apply a smooth animation on the active camera, given a start position, orientation, a final position, a final orientation and time frames?
  8. As the title describes...I would like to have per pixel value...
  9. Yeah although I have written any GL low level code for a very long time... The great thing is that we can avoid re-render the "main scene". We can just re-render some overlay layers and compose them easily in the post pipeline.
  10. It seems that when isReady returns true for a material, the texture is not necessarily ready. It needs to render several frames more to have the texture displayed...
  11. Yeah...that what I had noticed. In my opinion, if we could manage to support that feature, babylonjs would become much more powerful...