• Content Count

  • Joined

  • Last visited

About BlackMojito

  • Rank
    Advanced Member
  • Birthday 03/23/1987

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I know that material has an "orientation" property which can handle this. But I just want to know if there a global way to do that.
  2. BlackMojito

    About screenshot

    I just read the source code and yes CreateScreenshot calls internally drawImage...
  3. BlackMojito

    About screenshot

    Hi Folks, I am reading the documentation But in my case, if I just want to take a simple screenshot, is there anyway to do it directly using html5 APIs? I know that we have drawImage function but it seems to be used only for 2d canvas. How can I do it then? Thanks
  4. BlackMojito

    About integrating React.js

    More details, I am developing the "viewer" component and I need to provide it as a React Component to the front-end team. Is there any example? Or is there any instruction?
  5. BlackMojito

    SSAO noise issue

    Hi Luaacro, Hum...finally I integrated SAO ( in my App.
  6. BlackMojito

    About integrating React.js

    Hi Folks, I saw in the github that we had "[viewer] - Add support for React.js #3077" ( What is it exactly for? I am asking because I am considering using React as the UI framework of my App. Another question is what is the "viewer" here stand for?
  7. Is there a built-in way to apply a smooth animation on the active camera, given a start position, orientation, a final position, a final orientation and time frames?
  8. As the title describes...I would like to have per pixel value...
  9. Yeah although I have written any GL low level code for a very long time... The great thing is that we can avoid re-render the "main scene". We can just re-render some overlay layers and compose them easily in the post pipeline.
  10. It seems that when isReady returns true for a material, the texture is not necessarily ready. It needs to render several frames more to have the texture displayed...
  11. BlackMojito

    The bounding box implementation is very ambiguous

    Haha. since beta4 or later?
  12. Yeah...that what I had noticed. In my opinion, if we could manage to support that feature, babylonjs would become much more powerful...