PLAYERKILLERS

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About PLAYERKILLERS

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    https://playerkillers.exchange

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  1. PLAYERKILLERS

    Player Killers' Exchange

    Here is a let's play of my game The Player Killers' Exchange. I've worked on it on and off for awhile. The game features more than 700 generated areas, collectible items, upgrades, special equipment, several types of enemies, and most of the things you would expect from an action RPG.
  2. PLAYERKILLERS

    Error when try to run using phonegap android

    Usually browsers load files sequentially, so the file should be imported before you call game.onload(). It might be that you need to declare resources elsewhere. If you feel like taking the extreme approach (somewhat sloppy) you might try just pasting everything into one huge inline script tag. My advice would be to review the phonegap manual first. I believe there is also an opensource alternative to phonegap now. You might have better results with that.
  3. PLAYERKILLERS

    Error when try to run using phonegap android

    Does it provide a console where you can see other errors? It could be that the game.js file is not loaded.
  4. PLAYERKILLERS

    Error when try to run using phonegap android

    I haven't used phonegap, but either there is an error in your game.js or the script tag for game.js has not been loaded. Make sure that game.js is imported and valid before you call game.onLoad().
  5. PLAYERKILLERS

    me.Renderable.onVisibilityChange()

    It is just another one of those js type issues. Perplexes me as well. Thank you for the game library and support.
  6. PLAYERKILLERS

    me.Renderable.onVisibilityChange()

    Yes, it is either 1, 0, or false in my testing. The event fires even when the the NPC is in the viewport. When the NPC has actually exited the screen it will be 0. The camera code seems to be setting 0 or 1. The default is false.
  7. PLAYERKILLERS

    me.Renderable.onVisibilityChange()

    https://melonjs.github.io/melonJS/docs/me.Renderable.html#onVisibilityChange this.onVisibilityChange = function(inViewport) { if (inViewport === true) { console.log("object has entered the in a camera viewport!"); } }; The suggested code doesn't work at all for me. inViewport could be either 1, 0, or false. melon.js line 9165 Object.defineProperty(me.Renderable.prototype, "inViewport", { /** * @ignore */ get : function () { return this._inViewport; }, /** * @ignore */ set : function (value) { if (this._inViewport !== value) { this._inViewport = value; if (typeof this.onVisibilityChange === "function") { this.onVisibilityChange.call(this, value); } } }, configurable : true }); Even after editing this to: if (this._inViewport != value) { The event still fires frequently while an enemy sprite is on screen.
  8. PLAYERKILLERS

    melonJS 6.1.0 release

    I had to upgrade to try your new camera options. Looks great. Thanks again!
  9. PLAYERKILLERS

    wip: PLAYERKILLERS.EXCHANGE

    Updated to version 6.1.0
  10. PLAYERKILLERS

    melonJS 6.1.0 release

    sound.volume(typeof(volume) === "number" ? me.Math.clamp(volume, 0.0, 1.0) : Howler.volume(), id); I edited line 14886 to the above. Here is the original https://github.com/melonjs/melonJS/blob/master/src/audio/audio.js#L197
  11. PLAYERKILLERS

    This forum is not HTTPS?

    According to Google's recent mailer, Chrome will start showing a security warning for sites without SSL.
  12. PLAYERKILLERS

    Anyone want to Team Up ?

    There's already an extensive html5 clone of fortnite, zombs.io. It has that top down view where everyone has a bald head for a character. I think all of the assets are svg based. Not a fan of that art style, but I can see how it would be easy to execute. Users seem happy with it. Do you have any other ideas? I've been using cometd + jetty, I've enjoyed this combo. There is an abstraction layer so you can use multiple transports instead of just websockets. We're both in the same neighborhood of technologies, so that might be a plus. I have always used a dedicated server or a VPS with fixed resources.
  13. PLAYERKILLERS

    wip: PLAYERKILLERS.EXCHANGE

    Hiding the canvas until the user enters the game causes the loading screen to act up. The deadzone also breaks after exiting and entering fullscreen.
  14. PLAYERKILLERS

    wip: PLAYERKILLERS.EXCHANGE

    Looks like he was an easy target for the regular players.
  15. PLAYERKILLERS

    wip: PLAYERKILLERS.EXCHANGE

    Added some conquerable castles and bosses.