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  1. It worked! thanks a lot! 👑
  2. But should I do it manually? or the 3dsmax babylon exporter supports it? (from a quick brief at the exporter source code it looks like the exporter should export normal maps for PBR materials)
  3. Thanks for the quick reply, but I'm not sure what you mean by "Normal Bump node", please elaborate?
  4. Hello again, Sorry for the delay, I understand that that's a 3dsMax question but I've tried several technics to create the normal map but couldn't export any of them. I see the difference when I render the object on 3dsMax but when I export the mesh to a ".babylon" file the normalTexture is null. This is how I create the material on 3dsmax. Thanks!
  5. Hello, This is pretty general any might be a little off topic, but I'm looking for a way to create a normal map on a mesh created in 3dsMax. I want to create something like Help will be very much appreciated.
  6. So maybe we can update the docs to specify that? because it's very unclear now. BTW, how can I achieve brightThreshold effect with the defaultPipeline?
  7. Hello, Is it possible to create a mesh with both reflection and shine (gloss)? I've got like a gold pouf that got a reflection in it but it's also shiny. What do you guys think? Can this effect be achieved with PBR material? Tomer.
  8. Not exactly a game - but a 3d room (nursery) editor built with Babylon.js. You can add items. put items on top of each other. place items on walls. remove and rotate items. resize room. * not supported on mobile yet. We've just started and will very much appreciate your feedback. Tomer.
  9. Hey guys, I know that this question has been asked several times before, but I wonder if there are any news - I'm looking for a user session recording tool such as Hotjar or Injectlet that supports canvas recording. Any other solution besides google analytics integration? Tomer.
  10. O.K that makes sense thatnks!
  11. Hello, As far as I understand ray picking shouldn't depend on bounding box. But, when I change mesh's bounding box for some reason it affects picking. Playground that reproduces this behavior I would expect both spheres picking to act the same. Tomer.
  12. Of course btw, I've tried it with 3 different computers (all the same results) - mac book pro early 2015 and another pc. Edit: I see now that the way I've checked it was wrong. when I try: `engine.getGlInfo()` -> I see that all the properties are undefined. but When I try the same in my "real" application I see that Babylon use webGL 2.
  13. I'm using Chrome (which suppose to support WebGL 2 by default) and using mac book pro early 2015 (that support OpenGL 4), but still, it seems that BABYLON is using WebGL 1, why is that? chrome://gpu - results: OpenGL Extensions Viewer When I run the playground I see: Not sure if that's a bug or am I just doing something wrong? BTW, I couldn't find any assignment for this property. Thanks, Tomer.
  14. tomer

    Simple furMaterial

    @Luaacro thanks! it will be awesome.
  15. tomer

    Simple furMaterial

    @JCPalmer Cool, you're right, testing for CPU intensiveness with chrome's task manager is superficial and not accurate at all, I just used it as an indicator but on second thought not sure I should have. Anyway, I'm trying both @Pryme8 method and highLevelFur = false now. Thank you all