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  1. Hi all, I am loading up babylonjs 3.3.0 with no issues. When I try to load up 'https://cdn.babylon.js/com/gui/babylon.gui.js' I get this error. Any ideas are appreciated. Thanks!
  2. Looking for BabylonJS developer to help with 3D viewer project. You can check out the current version by going to and placing objects on the screen and hitting 3D to see the viewer. Need updates, speed enhancements, other 3D functions.
  3. JohnK - it worked perfectly. Thank you so much for all of your help!
  4. Thanks! I will try and integrate into my application.
  5. JohnK, that is amazing! Thank you for your help. The last one looks the best. How would I go about reversing it so that the bigger surface is on top? so that it tapers smaller down instead of up?
  6. It seems that extrudecustomshape and polygonmeshbuilder come out on different planes. Can't figure out how to line them up...
  7. Thanks JohnK! Not exactly sure how to do this but I will give it a try...
  8. Hi Jerome and JohnK, Is there anyway I can request the improvement of the capping algorithm for extrudecustomshape? or pay someone to do it? I really need to be able to run the scaling function to taper down the sides. I appreciate your help and feedback. Thanks!
  9. Thanks for the help... Until the cap can be improved, can you think of anyway to replicate the scaling function of extrudeshapecustom where the polygon gets smaller (with a proper cap)? See how the sides taper down?
  10. Hi Jerome, Here are the two playgrounds This is the one with the extrudeshapecustom. I think it is a cap problem. Here is the one that works - (but no scaling function available)
  11. Hi, I am trying to extrude a polygon using ExtrudeShapeCustom. I need to use this because I need to access the scale function. It seems that a polygon with concave shapes messes it up. code: var c = BABYLON.Mesh.ExtrudeShapeCustom("name", polygon, path, Scale, Rotation, false, true, 3, scene); When creating the same with below polygonMeshBuilder it works. var c = new BABYLON.PolygonMeshBuilder("name", polygon, scene).build(1,depth); My issue is that I need to scale down so the polygon gets smaller as it extrudes. Is there a fix for this? I have attached screenshots of the polygonMeshBuilder (which looks ok but without any scaling) and the ExtrudeCustomShape (which is messed up)