claytron

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  1. Problem with transparency in tilemap

    I'm not sure why this worked, but I used quick-export as PNG and it worked. I'm not sure why it didn't work when I didn't do a manual export. Thanks for the help Rich!!
  2. Problem with transparency in tilemap

    Photoshop and Tiled. This png is displayed as having a white background too, but it renders transparent.
  3. Problem with transparency in tilemap

    I've saved it as a png. And tried exporting it as a png supporting transparency...
  4. Problem with transparency in tilemap

    Ugh. I don't know what I'm doing wrong. Here is what I'm getting. capture is the view in photoshop capture2 is the view in browser capture3 is my map in tiled
  5. Problem with transparency in tilemap

    So even though the tileset is a png they won't be transparent? What do you mean edit them in an art package? Does that mean I need to do something in between making the map and Tiled and loading it into my Phaser game? Thanks for the reply. Sorry if this has been covered. I couldn't find a solution.
  6. Problem with transparency in tilemap

    So I loaded a tilemap into my phaser game. They are based around 32x32 pixel blocks. I have some tiles that don't use the full 32x32 size, and when rendered in Phaser it shows part of it as white instead of transparent. Is there a way to fix this? Or do I just need to make all my tiles 32x32?