Shyt3000

Members
  • Content count

    3
  • Joined

  • Last visited

About Shyt3000

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Shyt3000

    Using several Tiled map on huge world

    Thanks for the answer but my problem is not in the smoothness of the jump. I need, that would be when the camera went to the border tilemap - the map began to spin from zero X position. Now she starts from the position where I installed the map. Tryed this: layer.scrollX = 0; But it don't have any effect =( Any ideas haw i can scroll tilemap?
  2. Hi, I want to create a big world. I load a few tylemaps. All cards I initialize with layer.scrollFactorX = 0; layer.scrollFactorY = 0; layer.position.set(m.startX, m.startY); When I move my camera to the tilemap from the left (game.camera.x >= layer.x) i want to stick the map to the camera (layer.x = 0;) and move its contents, but when I do - layer.scrollFactorY = 1; the card "jumps" to the distance the camera passed before it ( video in attach), haw can i fix that? And how i can scroll map to left side? (if i will move camera from right side) Без названия.mov
  3. Shyt3000

    How to store TileMap to file?

    Hi! I want to load, change some sprites and store my map to file or DB. How i can can get every Tile type on my map?