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  1. Recommended file formats

    @JCPalmer Thanks for the detailed insights. I will pass to my colleagues who are creating the models.
  2. Recommended file formats

    Thanks! Will give it a go in hopes for the binary format to reduce transport and decoding time - my `.babylon` currently weight 13 MB.
  3. I am using Blender exporter to `.babylon` file format but lately am noticing more mentions of `.gltf` (and `.glb`) besides your support for others. What is your recommendation for my use case explained below or more generic rule of thumb on when to to use which format? My context: We make scenes in Blender with more than 100 smaller pieces with textures and expose those with BJS. We allow users to change textures and materials. We allow users to move objects. We do do not have any animations.