I have added my tilemap and I think added that to a layer. And i've also created my player sprite. I am re-making gunsmoke (youtube gunsmoke NES game).
map = this.add.tilemap('map', 64, 64);
layer = map.createLayer(0);
player = game.add.sprite(600, 2900, 'player'); // create player sprite
game.physics.enable(player, Phaser.Physics.ARCADE); // enable phyics to player
I want to have specific tiles to prevent my player walking past them. It's the sides on the image image below..
How do I make them solid and not able to walk through? (
Sorry for my bad English. I have looked through Phaser Examples but I cannot find what I am looking for.